I am devastated by the loss of one of my best friends from high school. He was one of the guys that introduced me into gaming and everything else geek. Jim McCrystal Sr. died in a car wreck a few hours ago. Too soon, my brother. He was a good man, a man of honor…
Author: Ron McClung
21 Plots – Samaritan
From: Gypsy Knights GamesReviewed by: Ron McClung 21 Plots: Samaritan is a new RPG Supplement from Gypsy Knights Games. I have used Plot seeds from Traveller before, either as inspiration for a one-shot or for a launching of a campaign. I have not only used them in Traveller, but also Star Frontiers, Shatterzone and Star Wars. These books are…
Clement Sector Player’s Guide
From: Gypsy Knights Games Reviewed by: Ron McClung Clement Sector Player’s Guide is a RPG Supplement from Gypsy Knights Games. The Clement sector setting continues to be supported by the fine group of people at Gypsy Knights and I have been really impressed with this settings resilience as well as the writers’ dedication to the…
ConGregate 2015
Once again, JustUs Productions was asked to do gaming at ConGregate, a small and growing sci-fi convention in North Carolina. At its core, ConGregate is made up of a lot of experienced people from a con called StellarCon, which they ran for many years. StellarCon was eventually handed over to a new group of people, primarily based out of UNC-Greensboro and has since collapsed from poor leadership and management. Although scheduled during a different time of the year, ConGregate is picking up from the ashes of that con and reigniting fandom in the Triad area.
Lords of Creation Revised
At one point, I got ahold of a cheap copy of a game called Lords of Creation by Avalon Hill. It was a pretty crappy game with a pretty hoaky concept but I thought it would be fun to create a Star Frontiers version of it. This is an rough draft of some of the work…
Lords of Creation Revised: Magic/Psychic System
Not entirely sure this was finished either or if stuff got lost in a crash, but this is some rough work to make Magic work in the SF/ZG system. It has always been believed that magic & Psionics are related. The Lords of creation created these powers of mind and matter to give to certain…
Lords of Creation Revised: Modern Worlds Professions
Modern Worlds Professions Includes Twentieth Century Earth and related times. Professions available in modern worlds: Businessman, Cat Burglar, Detective, Engineer, Lawyer, Professor, Psychic, Soldier, Businessman Modern Business Men are those who run the capitalist world; heading corporation, buying stock, selling goods, creating competition. They are rough, but subtle, and will do almost anything for a buck….
Lords Of Creation: Fantasy World Races
Fantasy Worlds are where magic, dragons, and all the mythical races exist. The Races a Character can choose from are: Dwarf, Elf, Giant, and Human. The races are explained below. DWARF Appearance The Dwarf race is common throughout all fantasy worlds. They are short human-like creatures that stand about a meter and a half tall…
Lords of Creation Revised: Fantasy Professions
Note entirely sure these were finished. Some may have gotten lost in whatever crash I had that lost the skills and powers. Fantasy Professions are limited to that setting. In this setting, technological advancements are few, if not nonexistent. Engineers, for example, have a limited knowledge of types of material. The know nothing about steel…
Rules: Advanced Knight Hawks Rules
This was an attempt by me in the early days to revise Knight Hawks. I do not think this was ever completed but the groundwork was sound. INTRODUCTION The new system for starship combat is an advancement of the Knight Hawks Starship combat system, and it uses the Dragon Magazine articles “Damage Control -Report”, “The…


