PROJECT STATUS: ON GOING. Fading Suns True20: The Externals In my new campaign, The Mysterium Platonis, I have decided to bring in the Externals from Star Drive. They seem to almost fit perfectly although they seem a little overpowered. I am planning to design a small region of lost worlds that are under the influence…
Author: Ron McClung
Antar Band
Sisar Run Faction
Lords of the Black Sands Plot Summary
Jumping through Memory Space Lane I have gone through some old notes and found the basic plot summary of this campaign. I transcribed it and it appear in the Source Material. It was a plot I was really looking forward to completing and wished I had. Maybe one day.
DC (True20) Insanity & Corruption
Using the Horror rules in the Revised edition book, there are several things I integrated into DC T20 that I think works well with the setting. Sanity and Fear (True 20 Adventure Role-playing, Revised Edition, pg 224) Use Fear and Terror as is in the rule book. Every creature and beasty has a Fear/Terror Rating…
Another weekend after Memorial Day
Another year passes and another weekend in May/June goes by. I find myself a little less bitter but still holding resentment against those that betrayed my trust. Meanwhile, they continue to benefit from my hard work, particularly this year because of the guest I got them. It was my magnum opus and I did not…
Sessions 13 – 14: Grail. The Heathen Warriors
Dates: 5/28/2014 to ?? Where: Grail, Island of the Dead Eaters After an encounter with the local Zhara’Caka, the group drew the attention from an unforeseen barbarian source. Someone has come to visit Grail wielding horrific power from beyond.
Sessions 11 – 12: Grail. The Port and the Smugglers
Dates: 5/14/2014 to 5/28/2014 Where: Grail, Eastern Coastal Regions Halman says the the Etyri know of some ruins that seem to point to the first Plantonis, found on an island alled the Island of the Dead-Eaters. The party travels to the port city around Protos Adrian Monastery and finds a group of Chirikiti smugglers that…
21 Starport Places
21 Starport Places is a new RPG Supplement from Gypsy Knights Games. One way to get a real good feel for a science fiction setting is getting to know places of business in the setting. It not only gives you a small window into the world, but it also gives you ideas on what is important to the creators, what kind of people a player would meet, and what kind of routine encounters they may have. This is the attraction to a supplement like 21 Starport Places.
RavenCon 2014 follow up
I have received enough feedback from my RavenCon review that I felt that a follow up was needed. From this feedback, I think there are some beneficial lessons that can help with convention management, gaming coordinating, as well as one’s convention experience. Getting the full perspective of a con is not always easy. I sometimes find more insight after the con. Since RavenCon, I have spoken with a senior convention staff member as well as a game designer/publisher that attended. Their feedback to my first review is what lead me to this follow up. This is not intended to be a retraction or an “apology.” I stand by what I wrote in my initial review. I just truly feel that after the feedback I received that there is more of a tale to tell about RavenCon.
RavenCon 2014 – Virginia sci-fi and gaming
The journey from my home near Charlotte, NC to Richmond, Va is not a short one but I have been wanting to check out a con for years called RavenCon. It is run by a good group of people, some of which I know from my days of running sci-fi cons. My kids like to dress up and play around with other kids that like sci-fi, so I like to go to these on occasion. I know going in that the gaming is not the focus at these cons, but I have at least a minimum expectation that there is some and it might be reasonably organized.





