Point Value Effect 1 Allergy: If the character is exposed to a fairly common substance (such as smoke from a fire, a particular food, sunlight, etc.), is Flat-footed until the substance is removed. 1 Cultural ‘Allergy”: The same as above, but there is some social situation that will provoke the Flat-footed effect (exposure to nudity,…
Author: Ron McClung
04 – Compensations d20
After going through and selecting Advantages, you probably already have some ideas about what sort of Compensations your character has. Keep in mind that they make your character more “balanced.” They are not intended to cripple your character or the character’s abilities. They just make for a well-rounded individual. Age “Age” is a Compensation that…
03b – New Special Abilities d20
Empathic, Telepathic, and Telekinetic In conjunction with my Star Wars Background Point Advantage/Disadvantage system, these are available to the characters through Alien/ Special Abilities: 1-Point Special Ability: Emapthic Prerequisite: Must have Force Sensitive Feat. Allows access to the Empathy Skill to a non-Force User class. The character must spend a feat getting the Force Sensitive…
03a – Special Abilities List d20
These abilities are listed by point cost. They are merely a short listing of some options possible. Use them at your discretion. Create role-playing rules for other options based on what you see here. This is not a totally inclusive list. Other ability may be created by the GM or the player. Point Cost Special…
Additional Skills & Feats (d20)
Skill Source Class Skill Concentration D&D PHB pg 65 Nbl, Scl, FA, JG Innuendo D&D PHB pg 70 Scl, Nbl, JC Strategy AEG War pg 136 Nbl, Sdr, JG Tactics AEG War pg 136 Nbl, Sdr, JG Additional Skills & Feats SW d20 from other d20 Sources Skill Descriptions Concentration [Con] You are particularly good…
02 – Advantage & Compensation List d20
The Advantages Advantage Point Value Alien or Special Abilities Special Abilities 1-5 Knowledge Contacts 1-4 Cultures 1-4 Secrets 1-6 Supranormal Knowledge 3 Latent Abilities 1-5 Material Gain Equipment 1-5 Patron 1-3 Ships 3 or 6 Wealth 2-5 Numbers Increased Attribute Points 3 Increased Attribute Limit 2 Increased Skill Points 1 More Force Points 5 Bonus…
03 – Advantages d20
Alien or Special Abilities We all know that in Star Wars, “alien” is a very relative term. Technically, everybody in Star Wars is an alien to someone else, however, the universe of Star Wars is very human-centric. In game terminology, “alien” refers to anything not strictly Human; anything not human or human-norm is alien. This…
01 – A/C System Basics d20
The Concept The Advantage/Compensation step in the character generation system of Star Wars d20 fits in just after Selecting Feats. More Feats can also be bought with this system, but many other advantages can too, that effect so much more of the character. However, there are certain procedures that should have been taken before the…
Minion: Ghouls
Ghoul Strength 11 Constitution 9 Agility 7 Intelligence 3 Education 1 Charisma I Empathy 3 Initiative 4 Move 2/7/13/25 Skill/Dam 5/3D6 Hits 40/80 Appear 3D6 Notes There are two types of Ghouls: (1) one eats flesh of the dead (2) one that eats flesh of the living. They are usually savage, zombie-like sometimes misshapen…
Dark Chicago
Dark Chicago is a combination of two eras: it’s own 1930s prohibition times and the the height of the Roman Empire. The nomenclatura here have a strong Italian background and have brought back some of the traditions of their greatest empire.To outsiders, Chicago appears like a barbaric warzone, but to Chicagoans it is home. Only…


