Physical Description It’s always hard to describe a Karidian. They are nothing like any other species in known space. They are a merging of something of arthropodic/crustacean origin and insectoid. They almost seem like the not should exist. They are quadruped creatures with tentacular arms, and a unusually shaped head. It has four spidery legs,…
Category: RPG Gaming
Gaming – RPGs, Board Games, more
Orkra’an
Physical Description The Orkra’an are short, stout vaguely humanoid creatures, almost dwarven in appearance. They are usually very strong, with leathery skin. They have small, focused eyes, large mouths with jagged teeth, and a nose. Their heads are more compact then humans, but also wider. The particular item about Orkra’ans are that from adolescence onward,…
02: Lifeforce & Jedi Levels
Lifeforce Before the Master Roll, the PC must be free of all obligations, but he can be in space or on a planet. As previously explained, the success or failure of this roll determines the success of failure of the PC search of a Master and learning of the beginnings of the Jedi way. Once…
9.0 Mentalist Specialties
Specialties Prerequisites Combat Psi 7 XP, Beam Lvl 4, Body Weaponry Lvl 3, Com. Devices-Op. Lvl 2, Density Lvl 4, Disruption Lvl 2, Channeling I Lvl 3, Channeling II Lvl 3, Medical Diagnosis Lvl 2, Paralyze Lvl 2 Weap.: Beam Lvl 3 Contact Psi 5 XP, Analysis I Lvl 3, Communication Lvl 2, Empathy Lvl…
3.0 Exit Requirements & Options
List blow are the exit options for each specialty. Once the PC meets the Exit Requirements, he can choose from any of the listed Specialties to move to. The PC must also meet the Entry requirements for the new Specialty to choose from the Specialty’s skill list. Exit Requirements & Options ENFORCER SPECIALTY EXIT REQUIREMENTS…
3.0 Specialty Skill Descriptions
Accuracy Success Rate: +1 per skill level (See new Knight Hawk Rules) Accuracy increases a Weapons Operator’s or Fighter Pilot’s success rate in firing starship weaponry. For every level in this skill, the PC can increase his chance to hit by 1 point (according to the new d20 system of new KH. For old KH,…
2.5 Specialty Skill List
Star Frontiers Profession Specialty System Skills Success Rate Accuracy +1 (+5%) / Skill level Alien Investigation Skill Level Astrogation:Chart New Route Skill Lvl +2CS(-1CS/2Ly) Astrogation:ind Location Skill Lvl +2 CS Astrogation: Plot Interstellar Jump Level +X (-1CS time mod) Athletics Skill Skill Level Basic Maneuvering Level +X Cartography Skill Level +2CS Cheat Skill Skill Level…
Personal Armor
Archaic Armor Type Name Energy Protection High Impact Protection Low Impact Protection Armor Structural Pts. Base Mass (kg) Base Cost (Cr.) B Leather 4 7 12 150 4.5 150 B Heavy Leather 6 10 15 180 6.5 170 C Cuirboilli 7 12 17 200 9.5 185 C Ring Mail 8 15 20 240 11.0 200…
Special Rules For Armor
Layering of Armor There are four basic categories of protection: Suits (Ex. Albedo, Skein, Mesh, or Webbing) Screens (Ex. Inertia or Holo) Armor (Shown above) Power Armor (Ex. Scout or Marauder Suit) The basic rule of thumb for Layering Armor is a character can wear 1 layer from each category, with the following as special…
Powered Armor
Min Level Type SEU Use Protect. Cost Mass A Light Combat Armor — 50 Each Location 3000 (x Racial Cost Modifier) 30 Kg (x Racial Mass Modifier) 1 Light Combat Armor — Special. See description. 6000(x Racial Cost Modifier) 50 Kg (x Racial Mass Modifier) 1 Scout-class Suit 8 hrs 120 each location 8000(x Racial…
