Grenades Grenade Type Max Damage / Effects ROF Effective Defense Blast Radius Cost (Cr) Flash Temporary Blindness 1 Special 3 10 Foam, Acid 16 / Turn 1 Basegel 3 45 Foam, Chemical defoliant Defoliates 1 — 3 40 Foam, Dye Marking 1 — 3 10 Foam, Extinguish Smother Flame 1 — 3 10 Foam, Irritant…
Category: RPG Gaming
Gaming – RPGs, Board Games, more
Melee Weapons
Primitive Melee Weapons Weapon Type Max Damage Column Shift Effective Defense Mass (Kg) Cost (Cr) Axe 16 +1 Inertia 1 15 Bottle / Mug 4 -1 “ 1 – Bow 9 — “ 1 50 Brass Knuckles 6 0 “ – 10 Chain /Whip 7 -1 “ 2 20 Chair 5 -2 “ 2 –…
New Weapons & Ammo
The images are old drawings I did and labelled with a dot matrix printer. Sort of a throwback. I touched them up with Photoshop a little. E.P. Laser Series H.E.P.S.A.W’s (High Explosive Pulse Energy Systems Assault Weaponry) are a type of chemical laser that burns its targets unlike the standard PGC laser. The weapon fires…
Ammunition
Bullets or Rounds Ammo Mass (kg) Cost (Cr) Rounds 6 ROUND CLIP 10 8 RND DRUM(P) – 2 8 12 RND CLIP(AP) – 5 12 20 RND CLIP(R/AP) – 5 20 40 RND CLIP(SMG) – 8 40 MAXIBULLET CLIP – 30 30 20 RND CLIP(SG) 2.0 10 20 200 RD BLT(MG) 4.0 50 200 1…
Bridge Officer Thyte’s Personal Log
NR Date 43:6:21 << Bridge Officer Thyte – Personal Log >> This hasn’t been a good day. I find out about possible (repeat Possible) mutinous sentiments aboard ship, and I take steps to get proof (if proof exists). I wanted proof before I went to the Captain so that I wouldn’t add to her worries,…
06.00 Bioware Technology d6
System DN to Install Wound Level Caused Basic Cost Notes Biological Eye Cloning Moderate N/A 4000 Procedure only, storage costs vary Biological Eye Replacement Difficult wounded twice 3000 Procedure only Glare Reducing Contacts N/A N/A 600 Adds +2D to STR attempts versus blinding attack, +1D to perception attempts in high-glare Biological Hand Replacement Moderate wound…
00.00 Cyberware d6 Table
System Diff. toInstall Wound LevelCaused Cyber Rating Basic Cost System TOU Notes Misc. Items SimNerve Moderate mortal 1/0.5 500 * Used tocommunicate commands from brain to hardware. Necessary for all cyberware except forSynthflesh II & III EnhancedSimNerve (ESN) Difficult mortal 1.5 1875 Syntheflesh Easy stunned 0/0.5 200-650…
05.00 Skill Ware d6
Skill Ware Diff. to Install Wound Level Caused Cyber Rating Cost NW Chip Reader, vI Moderate incapacitated 0.5 900 -,vII Moderate incapacitated 1 1200 SkillNerve, vl Difficult mortal 1 3500 – vII Difficult mortal 1 6500 – vlll Difficult mortal 1 18000 Skillsofts and Knowledgesofts NetWorld Chip Reader A neural chip reader is necessary to…
03.00 Physical Cyber-Enhancements d6
Brodie Equilibria Fitted in place of the inner ear, the Equilibria improves balance. Uses of acrobatics, beast riding, dodge, and meleecombat (defensive only) receive a +1D bonus when the Equilibria is in use. NetWorld Synthemuscle Artificial tendons used to support cyber- limbs (those which increase Strength by +1D to +2D). Normal muscle would tear under…
04.00 Other Cyber Senses d6
Olfactory Systems McGinley BloodHound An additional product for the SenseDog line is the smell-detecting BloodHound. A BloodHound is a computer-assisted smell identificaiton unit. It has been programmed with over 200,000 different smells, odors, and scents. It can detect gases, determine the chemical mixture of atmospheres, and even increase the enjoyment of sniffing flowers. Great, now…

