When I first started this idea of watching B-movies as inspirations for GMing, I knew there were bad movies that I would get nothing out of or at least struggle with. Well, this movie is one of them, I suppose, but not because it is bad. It! is a story that has since been told in many ways, some better and others not so much. It has much of the 1950s sci-fi trappings of low budget filming while at the same time had some interesting aspects to it as well.
Category: RPG Gaming
Gaming – RPGs, Board Games, more
B-movie Inspirations: Forbidden World (1982)
In his over 50 years of film making, Roger Corman has to be one of the best sources for an RPG game master for inspiration. Any good GM that is also a B-movie fan should know who he is and have seen at least one of his movies. Forbidden World is not one of his best but it has some entertainment value as well as inspiration in it.
The Globules Re-write
PROJECT STATUS: COMPLETE. Working on a re-write of The Globules, from Challenge Magazine #74. I plan to run this at some cons this year. I am not sure what system. I am going to try True20 at mini-mace
B-Movie Inspirations: It! The Terror from Beyond Space
B-Movies Inspirations Today’s Movie: It! The Terror from Beyond Space (1958) When first started this idea, I knew there were bad movies that I would get nothing out of or at least struggled with. Well, this movie is one of them, I suppose, but not because it is bad. It! is a story that has since…
Dark Conspiracy Lives!
Dark Conspiracy Lives! 3 Hombres put out an updated version of the rules. Still very old school. This has re-awakened my passion again for DC. I plan to run at least one game at a couple of cons. I have a few of the old Challenge Magazine adventures and plan to tweak them to fit…
Kaiburr Cluster is born
I am currently writing up a complete region of space to use in this campaign. Relatively original, I am probably going to use some incluences from various sources like Shatterzone, Traveller and the like. I am leaning towards bringing in the 2300 AD nemesis Kaifer at some point but right now, I am just trying…
True20 Star Drive/Frontiers 2012.11.14
The Last Warhulk The Start of The Last WArhulk. After retrieving the Peace program from hidden places on Lighthouse and rescuing the Starmech agent, the party embarks on a mission to stop a AI sentient war relic from reeking havoc on the Verge.
04.05 Rd6 Presence Skills
Skills covered: charm, disguise, intimidation, persuasion Characters use one of several Presence-based skills to influence other people that they meet. The typical difficulty is Moderate, and the roll is modified based on the dispositions of the characters involved, but a GM may base it on a skill roll. See the Mental Defenses for more information on this. Die rolls…
04.4 Perception Skills
Skills covered: search, tracking Gamemasters can rely on the Observation Difficulties chart below for situations involving the gathering of information, spotting hidden things, and general observation. To see if a character notices details of a scene or situation, the gamemaster may have the player make a Perception roll. Unless the characters are actively eavesdropping, searching,…
Sessions 34 – 35: The Last Warhulk, PEACE!
Dates: 11/14/2012 to 11/28/2012 Where: The Verge: Aegis to Terivine Joined up with a Starmech intelligence officer and a Bluefall Regency military advisor, the party goes after the last Warhulk. A massive warmachine made during the second Galactic War, it was lost during a major engagement and thought lost. Reappearing 30 years later, it is…




