I found that I needed a motivation to finish my version of d6 and I found it in creating a new setting. Completely fresh and new, not influenced by anything I have done before, I have decided to create a world where sci-fi meets fantasy inspired by shows like all the 80s cartoons I saw…
Category: Rd6 News
RD6 version 3
After playing around in game systems like Savage Worlds, Fantasy AGE, and others, I found that many concepts from those systems can translate to d6. I have recently returned to this project with the intention of streamlining and changing a few core d6 concepts to further make this system more viable, at least to me.
RD6 version 2
After playing around in game systems like Savage Worlds, Fantasy AGE, and others, I found that many concepts from those systems can translate to d6. I have recently returned to this project with the intention of streamlining and changing a few core d6 concepts to further make this system more viable, at least to me.
Design Log 2
Skills in d6 needed streamlining and my approach was to roll up as many as I could into generic versions of the skills. There were too many redundant skills and also skills were made for the sake of settings and although I can appreciate that, if you want to make a truly robust system, one…
Design Log 1
Character Generation and Attributes I have been wanting to do this since they put out the 3 books of d6 Fantasy, d6 Adventure, and d6 Space (what I will call the d6 Series). I ran d6 for years and love the base mechanic. However, I ran it long enough to discover many of the problems…
RonD6, a new take on d6
RON-D6 Launched. I am working on my own version of D6 and thought I would post it. I am trying to make a more cohesive and balanced version that is better for long term campaigns.


