Type: Contacted Unregistered Bolter Physical Appearance Consumption: Aerobic, Oxygen, Efficiency: 77%, Limited Anaerobic ability.Gravity: 1 G. Average Height: 1.7 m. Average Mass: 70 kgBody Temperature: 38 CelsiusHomeworld: Ruraro at XM-09287Natural Habitat: Plains This species has reached an awkward stage where they can no longer run on all fours but also have difficulty standing upright. They…
Category: SZ Conversions
The (Savaged) Curch
Type: Bolter Contacted Unregistered Species Physical Appearance Consumption: Aerobic, Oxygen. Efficiency: 91 %, Limited Anaerobic ability. Average Height: 1.7 m. Average Mass: 90 kg. Body Temperature: 36 Celsius Native Gravity: 1.7 G. Homeworld: Unknown. Natural Habitat: Rocky Hills The Curch have four limbs, using two to walk and two to assist. These two upper limbs…
02.00 Tech
Savage SZ Arsenal Shatterzone Tech Conversions to Savage Worlds The equipment to follow took a lot to convert, but I think I got it pretty close. I’m going to leave it up to the GMs to limit how much of this stuff. All the Equipment here is drawn form the following books: Shatterzone: The Universe…
Roarugr (d6)
Attribute Dice: 14D Dexterity 1D/4D Knowledge 1D/3D Mechanical 1D/3D Perception 1D/5D Strength 1D/3D Technical 1D/3D Move 10 Physical Appearance Species: Roarugr Consumption: Aerobic, Oxygen, Efficiency: 77%, Limited Anaerobic ability. Gravity: 1 G Average Height: 1.7 m Average Mass: 70 kg Body Temperature: 38 Celsius Homeworld: Ruraro at XM-09287 Natural Habitat: Plains This species has reached…
WEG MB/D6 Conversion System
West End Games: Masterbook/D6 System Conversion By George Strayton This system converts MasterBook characters and adventures to the D6 System rules (used in other roleplaying games produced by West End). Of course, since the conversion translates logarithmic values to linear values, you have to exercise good judgment. If something doesn’t look right after you convert it,…
Shatterzone Tech (d6)
d6 Arsenal Stats for Armor, Cyber, and Weapons Version 2.5 Introduction The equipment to follow took a lot to convert, but I think I got it pretty close. I’m going to leave it up to the GMs to limit how much of this stuff is in their SW universe. I would advise not having it all…
Kestarians (d6)
Attribute Dice: 13D male/ 14D females Dexterity 3D/5D Knowledge 1D/3D Mechanical 2D/4D Perception 3D/5D Strength 2D/4D Technical 2D/4D Move 10 Physical Appearance Kestarians are humanoid, their skin the color of pure gold. Their hair remains white for their entire life, and both men and women allow it to grow to prodigious lengths. The primary difference…
Shatterzone Cybernetics d6
Installation Fitting the body with cyberware involves surgery and can be an extremely painful process. A successful medicine skill check is required to install cyberware in this manner. The difficulty of the cyber surgery varies according to the system involved. Surgery difficulty and the damage done to the person as a result of a successful…
Curch (d6)
Attribute Dice: 14D Dexterity 2D/4D Knowledge 1D/3D Mechanical 3D/5D Perception 2D/3D Strength 3D/5D Technical 2D/4D Move 10 Consumption: Aerobic, Oxygen, Efficiency: 91 %, Limited Anaerobic ability. Gravity: 1.7 G Average Height: 1.7 m Average Mass: 90 kg Body Temperature: 36 Celsius Homeworld: Unknown Natural Habitat: Rocky Hills Physical Appearance The Curch have four limbs, using…


