Know Tests A Know Test is used whenever a character attempts to recall information, recognize a fact, or understand a subject covered by an Intellect skill. Rather than representing exhaustive expertise, a successful Know Test reflects what the character remembers at that moment through education, training, or experience. The gamemaster selects the most appropriate Intellect…
Category: Ron News
04.02 Rd6 Agility Skills
Skill Notes Acrobatics Includes Contortion and Natural Flight Dodge Active Defense Pilot Focus Skill Ranged Weapons Focus Skill Sleight of Hand Manual Dexterity Stealth Hiding & Silent Movement Acrobatics Base Attribute: Agility Acrobatics measures a character’s coordination, balance, flexibility, and body control. It is used to perform tumbles, rolls, flips, maintain balance on narrow or…
04.07 Rd6 Strength Skills
Strength Skills Skill Purpose Athletics Physical movement and feats of strength Fighting Unarmed combat and grappling Melee Weapons Armed close combat Athletics Base Attribute: Strength Athletics measures a character’s physical power, endurance, and ability to perform demanding physical activities. It is used whenever strength, stamina, or athletic ability determines success. Typical Uses The gamemaster determines…
04.06 Rd6 Stamina Skills
To avoid the effects of a toxin (inhaled, ingested, or absorbed) or disease (encountered in any manner), a character makes a stamina roll. Several factors figure into the difficulty of the attempt, including the deadliness and dosage of the poison in question. For example, a fatal bout of botulism has a difficulty of 9, while…
04.01 Rd6 Skill List
Version 2.0 (Updated 06/22/2026) As this skill list includes broad definitions not applicable in all eras or worlds, the gamemaster has the final say on actual skill applications. Skill Base Attribute Notes Acrobatics Agility Dodge Agility Pilot Agility Focus Skill Ranged Weapons Agility Focus Skill Sleight of Hand Agility Stealth Agility Cultures Intellect Devices Intellect…
04.00 Skills
Version 3.0 Skills Skills are more specific applications of an attribute. For example, the skill Dodge is a more specific use of your character’s Agility. Characters learn them through instruction or experience. Skills are areas of expertise that are not necessarily common to every living creature. Some creatures simply don’t have the capacity to learn…
02.00 Character Generation
Version 4.0 (Updated 06/2026) In order to play the game you’ll need to create a character. Before you get out the pencil, first think about your character. What do you want to be able to do with this character? What kind of person is he or she? What is their background and motivations? Concept The…
01.0 Basics
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
RD6 version 2
After playing around in game systems like Savage Worlds, Fantasy AGE, and others, I found that many concepts from those systems can translate to d6. I have recently returned to this project with the intention of streamlining and changing a few core d6 concepts to further make this system more viable, at least to me.
Savage Shatterzone Cybernetics
Use the Savage Worlds Science Fiction Companion for rules on installation, cyber strain, etc. System Toughness System Toughness represents the strength of the system to withstand damage. If cybered character takes a wound or more, his cyber system also may take damage. The character compare the damage taken – i.e the damage after the characters…


