This is an unfinished set of advanced robotics rules I started writing late in my journey with Star Frontiers. I never really got finished with them but there may be some value in them. These were written with Zebulons Guide rules in mind. WHAT IS A ROBOT Robots are usually a difficult thing to define…
Tag: Additional Rules
DC (True20) Insanity & Corruption
Using the Horror rules in the Revised edition book, there are several things I integrated into DC T20 that I think works well with the setting. Sanity and Fear (True 20 Adventure Role-playing, Revised Edition, pg 224) Use Fear and Terror as is in the rule book. Every creature and beasty has a Fear/Terror Rating…
SDF Cybernetic Drawback
You may safely possess a number of cybernetic enhancements equal to your Wisdom score +1. For each cybernetic enhancement installed within your body past this limit you permanently lose 1 point of Conviction. Also for every cybernetic enhancement, gain 1 CFD Point. Grafting metal and plastic to your flesh is a dangerous procedure that slowly…
Vitality and Wound Points
Another possible option for the Babylon 5 Roleplaying Game is to use the vitality and wound point system. Similar to the Hit Points methods, the idea behind this system is to make combat somewhat less lethal. However, where the basic Hit Points system is designed to simply make combat less deadly, this system is a…
Action Points
B5 Action Points PDF Available in Downloads Action Points provide characters with the means to affect game play in significant ways. A character always has a limited amount of Action Points, and while he replenishes this supply every time he gains a new level, he must use them wisely because other opportunities to regain them…
New Skills & Skill Variance
Skill Location Acrobatics * IPX 28 Appraise (Ancient worth) * DoFS 95 Computer Use * IPX 28 Concentration * IPX 28 Investigate* IPX 28 Intimidate (Force Surrender) BH 76 Knowledge (Bounty Hunter) BH 76 Knowledge (Ancient history) DoFS 95 Knowledge (First Ones) DoFS 95 Knowledge (Specific Target) BH 76 Operations (Sensors)* IPX 28 Operations (Systems)…
Additional Telepathic Abilities
Reference Discipline/Power Location Biokinetics Spasm LGtT 61 Telpathic Conditioning LGtT 61 Chronomatics Impulse LGtT 57 Synaptic Flow Adjust. LGtT 58 Signal Detour LGtT 58 Empathy Coldheart LGtT 59 Dulling LGtT 60 Emotion LGtT 60 Intimation LGtT 60 Scanning Shifft Scan LGtT 62 Sensing Precognative Contemplation LGtT 62 LGtT – Lurker’s Guide to Telepaths
New Feats for Babylon 5 RPG
I felt that B5 RPG 2nd Edition was lacking in some of the standard feats that comes with d20. Meanwhile, theWars RPG had the feats I was looking for. So I converted them to B5, using the Action point system for some of them. Wars RPG Feats converted to B5 RPG 2nd Edition PDF available…
Automatic Fire: Varied Rates of Fire
This is a rules supplement to advance the Star Wars RPG Fire Rate Rules. It will include rules for Single Shot, Semi-automatic, and Fully automatic weapons. These rules were created with the Star Wars philosophy of keeping it simple in mind. These rules primarily apply to blasters. Any special cases will be handled by the…
SWd6 Accuracy Bonus
Accuracy Bonus “Getting more bang for you credit” Result Points Accuracy Bonus 0 0 1-3 +1 4-6 +2 7-8 +1D 9-11 +1D+1 12-13 +1D+2 14-15 +2D 16-20 +2D+1 21+ +1 pip every 3 points above 20 Results points is the difference between the difficulty and the Roll made by the player. The Accuracy Bonus is…




