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Tag: Additional Rules

Advanced Robotics Rules

By Ron McClung Posted on November 27, 2016 Posted in SF General No Comments Tagged with ASF, Additional Rules, Robotics, Alternate House Rules

This is an unfinished set of advanced robotics rules I started writing late in my journey with Star Frontiers.  I never really got finished with them but there may be some value in them.  These were written with Zebulons Guide …

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DC (True20) Insanity & Corruption

By Ron McClung Posted on June 4, 2014 Posted in DC General, True20 General No Comments Tagged with Additional Rules

Using the Horror rules in the Revised edition book, there are several things I integrated into DC T20 that I think works well with the setting. Sanity and Fear (True 20 Adventure Role-playing, Revised Edition, pg 224) Use Fear and …

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SDF Cybernetic Drawback

By Ron McClung Posted on June 11, 2011 Posted in True20 General, SDF General No Comments Tagged with Additional Rules

You may safely possess a number of cybernetic enhancements equal to your Wisdom score +1. For each cybernetic enhancement installed within your body past this limit you permanently lose 1 point of Conviction. Also for every cybernetic enhancement, gain 1 …

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Vitality and Wound Points

By Ron McClung Posted on June 5, 2010 Posted in B5 General Stuff, Babylon 5 No Comments Tagged with Expansion, Additional Rules, House Rules

Another possible option for the Babylon 5 Roleplaying Game is to use the vitality and wound point system. Similar to the Hit Points methods, the idea behind this system is to make combat somewhat less lethal. However, where the basic …

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Action Points

By Ron McClung Posted on June 5, 2010 Posted in B5 General Stuff, Babylon 5 No Comments Tagged with Expansion, Additional Rules, House Rules

B5 Action Points PDF Available in Downloads Action Points provide characters with the means to affect game play in significant ways. A character always has a limited amount of Action Points, and while he replenishes this supply every time he …

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New Skills & Skill Variance

By Ron McClung Posted on June 5, 2009 Posted in B5 General Stuff, Babylon 5 No Comments Tagged with Expansion, Additional Rules

  New Skills Medical (Int) Additional Usage Surgery (DC 20): With a surgery kit, you can conduct field surgery. This application of the Treat Injury skill carries a –4 penalty, which can be negated with the Surgery feat. Surgery requires …

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Additional Telepathic Abilities

By Ron McClung Posted on June 5, 2009 Posted in B5 General Stuff, Babylon 5 No Comments Tagged with Expansion, Additional Rules

Reference LGtT – Lurker’s Guide to Telepaths Share List

New Feats for Babylon 5 RPG

By Ron McClung Posted on June 5, 2009 Posted in B5 General Stuff, Babylon 5 No Comments Tagged with Expansion, Additional Rules

I felt that B5 RPG 2nd Edition was lacking in some of the standard feats that comes with d20. Meanwhile, theWars RPG had the feats I was looking for. So I converted them to B5, using the Action point system …

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Automatic Fire: Varied Rates of Fire

By Ron McClung Posted on June 15, 1996 Posted in SWd6 General No Comments Tagged with Additional Rules

This is a rules supplement to advance the Star Wars RPG Fire Rate Rules. It will include rules for Single Shot, Semi-automatic, and Fully automatic weapons. These rules were created with the Star Wars philosophy of keeping it simple in …

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SWd6 Accuracy Bonus

By Ron McClung Posted on June 12, 1996 Posted in SWd6 General No Comments Tagged with Additional Rules

Accuracy Bonus “Getting more bang for you credit” Result Points Accuracy Bonus 0 0 1-3 +1 4-6 +2 7-8 +1D 9-11 +1D+1 12-13 +1D+2 14-15 +2D 16-20 +2D+1 21+ +1 pip every 3 points above 20 Results points is the …

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