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Tag: Additional Rules

Advanced Robotics Rules

By Ron McClung Posted on November 27, 2016 Posted in SF General No Comments

This is an unfinished set of advanced robotics rules I started writing late in my journey with Star Frontiers.  I never really got finished with them but there may be some value in them.  These were written with Zebulons Guide …

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Tagged with: ASF, Additional Rules, Robotics, Alternate House Rules

DC (True20) Insanity & Corruption

By Ron McClung Posted on June 4, 2014 Posted in DC General, True20 General No Comments

Using the Horror rules in the Revised edition book, there are several things I integrated into DC T20 that I think works well with the setting. Sanity and Fear (True 20 Adventure Role-playing, Revised Edition, pg 224) Use Fear and …

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Tagged with: Additional Rules

SDF Cybernetic Drawback

By Ron McClung Posted on June 11, 2011 Posted in True20 General, SDF General No Comments

You may safely possess a number of cybernetic enhancements equal to your Wisdom score +1. For each cybernetic enhancement installed within your body past this limit you permanently lose 1 point of Conviction. Also for every cybernetic enhancement, gain 1 …

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Tagged with: Additional Rules

Vitality and Wound Points

By Ron McClung Posted on June 5, 2010 Posted in B5 General Stuff, Babylon 5 No Comments

Another possible option for the Babylon 5 Roleplaying Game is to use the vitality and wound point system. Similar to the Hit Points methods, the idea behind this system is to make combat somewhat less lethal. However, where the basic …

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Tagged with: Expansion, Additional Rules, House Rules

Action Points

By Ron McClung Posted on June 5, 2010 Posted in B5 General Stuff, Babylon 5 No Comments

B5 Action Points PDF Available in Downloads Action Points provide characters with the means to affect game play in significant ways. A character always has a limited amount of Action Points, and while he replenishes this supply every time he …

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Tagged with: Expansion, Additional Rules, House Rules

New Skills & Skill Variance

By Ron McClung Posted on June 5, 2009 Posted in B5 General Stuff, Babylon 5 No Comments

  New Skills Medical (Int) Additional Usage Surgery (DC 20): With a surgery kit, you can conduct field surgery. This application of the Treat Injury skill carries a –4 penalty, which can be negated with the Surgery feat. Surgery requires …

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Tagged with: Expansion, Additional Rules

Additional Telepathic Abilities

By Ron McClung Posted on June 5, 2009 Posted in B5 General Stuff, Babylon 5 No Comments

Reference LGtT – Lurker’s Guide to Telepaths

Tagged with: Expansion, Additional Rules

New Feats for Babylon 5 RPG

By Ron McClung Posted on June 5, 2009 Posted in B5 General Stuff, Babylon 5 No Comments

I felt that B5 RPG 2nd Edition was lacking in some of the standard feats that comes with d20. Meanwhile, theWars RPG had the feats I was looking for. So I converted them to B5, using the Action point system …

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Tagged with: Expansion, Additional Rules

Automatic Fire: Varied Rates of Fire

By Ron McClung Posted on June 15, 1996 Posted in SWd6 General No Comments

This is a rules supplement to advance the Star Wars RPG Fire Rate Rules. It will include rules for Single Shot, Semi-automatic, and Fully automatic weapons. These rules were created with the Star Wars philosophy of keeping it simple in …

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Tagged with: Additional Rules

SWd6 Accuracy Bonus

By Ron McClung Posted on June 12, 1996 Posted in SWd6 General No Comments

Accuracy Bonus “Getting more bang for you credit” Result Points Accuracy Bonus 0 0 1-3 +1 4-6 +2 7-8 +1D 9-11 +1D+1 12-13 +1D+2 14-15 +2D 16-20 +2D+1 21+ +1 pip every 3 points above 20 Results points is the …

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Tagged with: Additional Rules

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