Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
Day: October 7, 2021
02.02 Rd6 Creating Non-Human Species (Aliens)
Environment Begin your alien generation process by selecting an environment your alien species evolved in. Either roll2D or pick one of the following as the primary species habitat. 2D Roll Environment Common Traits 2 Barren A: Specific Terrain Survival ; SA: Environmental tolerance; D: Environmental vulnerability 3 Desert A: Specific Terrain Survival ; SA: Environmental…
03.06 Rd6 Advantages: Social
Contacts (1-4 Points) When a character purchases Contacts for a variable Advantage point cost, the character gets a contact or several contacts that regularly provide the character with information and/or help during the campaign. These contacts can be friends, associates, just people the character knows-of who will respond to the character’s plea for knowledge, or…
03.04 Rd6 Advantages: Professional
Authority (1- 3 points) The level of the Advantage is based on the character’s rank, duties, and power in his local jurisdiction. Points Description +1 Add one point to your Authority purchase to make it a Law Enforcement Advantage. This gives adventurers some measure of abilities associated with being a deputized agent of the law;…
03.05 Rd6 Advantages: Perks, Quirks & Oddities
Luck, Minor (2 Points) Good Luck acts in different ways. The 2-Point advantage gives the player 3 Luck Points. These points do one of the following, players choice depending on the circumstances, once per adventure. NOTE: The player must get GM permission before spending these points. The Good Luck should be worked into the game…
03.03 Rd6 Advantages: Numbers
Numbers This category of Advantage allows you to play with the numbers you decided upon during basic Character Generation. You can increase Skill Ranks, Attribute points, and change with your character’s abilities in this section. Enhanced Attribute (1-point+) Some ability allows the character to gain +1 bonus per point to all rolled totals related to…
03.02 Rd6 Advantages: Material/Wealth
Equipment (1-5 points) Acquiring basic starting equipment is something every player character can do as a normal part of character generation. However, this Advantage allows the character to obtain restricted, unusual, expensive, and/or alien equipment to use during the game. Things that a character might purchase with Advantages include powerful weapons, prototype or military-issue equipment….
03.07 Rd6 Advantages: Supernatural Abilities
Extranormal Abilities (5 points) There are two main areas of Extranormal abilities – Magic and Psionics. In order for a character to have access to one or the other (not both) the character must have this Advantage. Taking this gives the character access to 3 Spells or Powers to start and the ability take take…
03.01 Rd6 Advantages: Special Abilities
Special Abilities The term alien is a very relative term. Technically, everybody is an alien to someone else. However, for purposes of convention we will be very human-centric. In game terminology, alien refers to anything not strictly Human. This includes all the aliens in a sci-fi setting as well as near-Humans, mutants and genetic experiments…

