Things went really well at ConCarolinas 2018 Gaming – partially because I really worked hard on my attitude and partially because people are starting to understand the system. There are a few areas I need to improve on still but for the most part, it works well. Communication to the players continues to be my…
Author: Ron McClung
For all the things I built, how quickly they collapse
At one time, I was proud to be at the center of THAT convention. I was proud that I built it from 300 attendees to 1300. I was proud to have hosted the largest attended Deep South Con (2010) since it’s inception. I was pretty proud of my accomplishments until it all came crashing down…
Away Mission: Signals (Home Playtest)
DATE: 05/04/2018 Play tested Star Trek Adventures RPG by Modiphius. It was my first exposure to the 2d20 system. It took a bit of adjustment. I used YouTube a lot to get to know the system. I chose to run the quick-start because it focused the adventure to a simple away team. The system is…
Dead Light (ConCarolinas 2018)
SYSTEM: Call of Cthulhu 7e There is some really good aspects to this adventure but some really difficult parts of it. First off, it does provide a lot of NPCs to keep up with. It’s helps to have a way to represent them on the table so people connect with them in some way. Have…
Away Mission: Signals (ConCarolinas 2018)
Date: June 2, 2018 Ran Star Trek Adventures RPG by Modiphius at ConCarolinas. This session went incredibly. I had a lot of fun. The alien device at the end really played into it heavily. The players really got into the story telling side of things. In the end, we had a the science officer and…
Savage Worlds Flash Gordon: Dive of Doom (ConCarolinas 2018)
DATE: June 2, 2018 The playtest of this game went a little better than the actual con game but it was still reasonably fun. The session went about the same as the playtest with the end result being guided by the Cliffhanger cards. Savage Worlds Flash Gordon is such a good version of Savage Worlds.
Mongonian Alliance of Courageous Executors (Flash Gordon RPG)
The team was formed from a rag-tag group of freemen from all over Mongo. Commissioned directly Princess Admira of Tropica, this group was hurriedly formed to perform on secret missions for her royal highness in her effort to support the Freemen rebellion. The M.A.C.E team is made up of people the princess knew, friends of…
Flash Gordon One-Shot Craft: Dive of Doom
The adventure called fora shunken ship, a devourasaurus, and a bunch of sharkmen. I custom made a bunch of minis for the party, based on the Archetype PDF they published.
Savage Worlds Flash Gordon: Dive of Doom (Home Playtest)
DATE: 5/27/2018 Flash Gordon has always been a favorite setting for me. My first exposure was the 1970s/1980s cartoon. This game went amazingly well. It was a fun day on Memorial Day weekend, I invited everyone for a cookout and gaming. What more could you ask for? Savage Worlds is always fun but the new…
01 – Savage SF Setting Rules
I took some of this from Greg Bruni’s Savage Worlds Conversion of Star Frontiers, but modified it for Deluxe Edition and tweaked it a little to my liking. Hindrances All Hindrances from both the Deluxe Edition core book, as well as the Science Fiction Companion. Edges These are the Edges available from the Deluxe Edition core book. Ace…





