After playing around in game systems like Savage Worlds, Fantasy AGE, and others, I found that many concepts from those systems can translate to d6. I have recently returned to this project with the intention of streamlining and changing a few core d6 concepts to further make this system more viable, at least to me.
Author: Ron McClung
01.00 Basics
Rolling Dice – A die code shows how good a character is in a particular area, how harmful a weapon is, how useful a Special Ability or tool is, and so on. Each die code (also known as a value) indicates the number of six-sided dice you roll (1D, 2D, 3D, 4D, 5D, etc.), and sometimes an added bonus of “+1” or “+2” — referred to as pips — you add to the total result you roll on the dice.
4 years of almost nothing should say something…
In the case of ConGregate, I am either a big failure or circumstances surrounding the convention are not conducive to a success gaming track. Three of those four years, I gave it everything I could give. It was like squeezing water out of a rock. GMs would not sign up, thus games were not on…
Wild Die Advantaged/Disadvantaged
Design Notes: This a new concept inspired by some of new mechanics like ind D&D 5e and CoC 7e, where the GM tells the players they have advantage or disadvantage based on the situation. CONCEPT 1 Advantage: Wild Die is a d8 Disadvantage: Wild Die is a d4 I am not sure how much of a…
Man in the Moon 2: Ice Station Schatzgräber (Playtest)
Playtested with nearly complete terrain projects for both nuked NYC encounter and the Ice Station encounter. I think I hyped up the fear factor too early so by the time they got to the final battle, they were already done and ready to GFTO!
Division 8
This was inspired by various things but primarily the mood organs in Do Androids Dream of Electric Sheep? by Phillip K Dick.
Fort Skull Fire
Fort Skull Fire was one of 7 weapons stations built by a Saurian Regime of Sculedrus “The Skull” Kane, called the God Shield. Lord Kane was notoriously paranoid of the gods and their wrath, and used his people’s mastery of technology to build 7 massive defense cannon. Some would say he was a visionary, foreseeing the future cataclysm. No one knows for sure if he did or not, but he feared something.
Ice Station Schatzgräber Launch Bay Craft
Based on this picture from an adventure I found online (RPGNow, The Modern Dispatch 129 – The Ice Palace) . I photoshopped this to fit my adventure a little.
Au Naturale Terrain Crafting
Trees inspired by DMG’s “practical RPG trees” – How to make Trees for wargaming and tabletop roleplaying game terrain DMG#124 . Plants, Shrubbery and stuff I did myself, based on various inspirations I have seen – in particular DM Scotty, and Black Magic Craft. Stones were sort of a test to see if I could make decent rocks out of packing material.
Necropolis (ConCarolinas 2017)
SYSTEM: Call of Cthulhu 7e Another one of the canned adventures by Chaosium for the summer convention season, Necropolis is a short introductions adventure with a simple premise and straightforward purpose. It is meant to help the players get used to the new aspect of 7th edition Call of Cthulhu. Again, it is nice to have…





