At one point, I got ahold of a cheap copy of a game called Lords of Creation by Avalon Hill. It was a pretty crappy game with a pretty hoaky concept but I thought it would be fun to create a Star Frontiers version of it. This is an rough draft of some of the work…
Tag: Lords of Creation
Lords of Creation Revised: Magic/Psychic System
Not entirely sure this was finished either or if stuff got lost in a crash, but this is some rough work to make Magic work in the SF/ZG system. It has always been believed that magic & Psionics are related. The Lords of creation created these powers of mind and matter to give to certain…
Lords of Creation Revised: Modern Worlds Professions
Modern Worlds Professions Includes Twentieth Century Earth and related times. Professions available in modern worlds: Businessman, Cat Burglar, Detective, Engineer, Lawyer, Professor, Psychic, Soldier, Businessman Modern Business Men are those who run the capitalist world; heading corporation, buying stock, selling goods, creating competition. They are rough, but subtle, and will do almost anything for a buck….
Lords Of Creation: Fantasy World Races
Fantasy Worlds are where magic, dragons, and all the mythical races exist. The Races a Character can choose from are: Dwarf, Elf, Giant, and Human. The races are explained below. DWARF Appearance The Dwarf race is common throughout all fantasy worlds. They are short human-like creatures that stand about a meter and a half tall…
Lords of Creation Revised: Fantasy Professions
Note entirely sure these were finished. Some may have gotten lost in whatever crash I had that lost the skills and powers. Fantasy Professions are limited to that setting. In this setting, technological advancements are few, if not nonexistent. Engineers, for example, have a limited knowledge of types of material. The know nothing about steel…