Brodie Equilibria Fitted in place of the inner ear, the Equilibria improves balance. Uses of acrobatics, beast riding, dodge, and meleecombat (defensive only) receive a +1D bonus when the Equilibria is in use. NetWorld Synthemuscle Artificial tendons used to support cyber- limbs (those which increase Strength by +1D to +2D). Normal muscle would tear under…
Tag: Technology
04.00 Other Cyber Senses d6
Olfactory Systems McGinley BloodHound An additional product for the SenseDog line is the smell-detecting BloodHound. A BloodHound is a computer-assisted smell identificaiton unit. It has been programmed with over 200,000 different smells, odors, and scents. It can detect gases, determine the chemical mixture of atmospheres, and even increase the enjoyment of sniffing flowers. Great, now…
02.00 Opticals d6
All existing optical systems have been designed in such a way that up to three separate optical enhancements may be placed into a single standard eye unit (other eye units are outlined below as well). Thought control and a microcomputer allows the user to switch between the optics as a simple action. The only restriction…
Bioware Technology d6
Bioware Technology Biological Eye Replacement A biological eye replaces a lost eye with an organic replacement. The Bio-eye, if matched well with the recipient, provides 20/20 vision. The best matches occur when the recipient has a cloned eye from their own tissue. This has prompted many clinics to offer eye cloning and storage. The eye-cloning…
01.00 Basic Equipment d6
Simerve Artificial nerve fiber used to connect items of cyberware within the body. SimNerve is run from the brain through the spinal column and out its base to the various pieces of equipment. SimNerve is essential to the smooth operation of any cyberware except Grade II and III syntheflesh. There’s a little bit of basic…
0.210 Auditory Systems d6
Auditory Enhancers & Auditory Systems Furtherman EVD The EVD (short for “eavesdropper”) allows characters to better hear sounds within the normal frequency range. This provides a +1D to Perception checksthat involve hearing. Furtherman LF This unit allows the character to more clearly hear low frequency sounds and those below the normal Human range of hearing….
Sonic d6
Skill: Blaster Sonics have been used by medical personnel for centuries as an alternative to X-rays or surgery. But “screamers” are exceptional weapons, firing a concentrated beam of sound waves at a target. The beam penetrates clothingand does large-scale tissue and bone damage. While deadly, screamers have their drawbacks. For one thing, they can’t be fired…
Shatterzone Weapons d6
In some sections of space, it’s not who you are or what you stand for so much as what you’re willing to back it up with. At times like that, the weapon you’re carrying is what counts. Knowing this, the Empire have poured a lot of time and credits into producing reliable weaponry that packs…
Microwave Lasers d6
Skill: Blaster Microwave weapons are essentially a different kind of laser, one with a lower frequency. The energy drain is offset by the extra damage you’ll do to your opponent. Where a laser will just burn tissue, a microwave laser will excite the molecules and cook your enemy. It also can be used an m-laser…
Lasers d6
Skill: Blasters Laser is an acronym for Light Amplification by Stimulated Emission of Radiation. Accelerated and focused photons form the nucleus of the large class of weapons known as lasers, which cause damage through the application of intense heat. They come in pistol and rifle forms, with repeater versions of each. The power pack, which…
