Skill Purpose Animal Handling Controlling, calming, training, and directing animals or similar creatures. Disguise Altering your appearance, mannerisms, and behavior to convincingly impersonate another person or conceal your identity. Magick Casting (Focus) Casting and controlling magical spells and rituals. Magick Resistance Resisting magical effects directed at the mind, body, or spirit. Persuasion Influencing, negotiating, deceiving,…
Author: Ron McClung
04.4 Perception Skills
Skills covered: search, tracking Gamemasters can rely on the Observation Difficulties chart below for situations involving the gathering of information, spotting hidden things, and general observation. To see if a character notices details of a scene or situation, the gamemaster may have the player make a Perception roll. Unless the characters are actively eavesdropping, searching,…
Sessions 34 – 35: The Last Warhulk, PEACE!
Dates: 11/14/2012 to 11/28/2012 Where: The Verge: Aegis to Terivine Joined up with a Starmech intelligence officer and a Bluefall Regency military advisor, the party goes after the last Warhulk. A massive warmachine made during the second Galactic War, it was lost during a major engagement and thought lost. Reappearing 30 years later, it is…
Star*Drive Reference
Stardrive Reference The Stardrive was born from the combination of human and fraal technology. A combination of Earth’s mass reactor and the Fraal’s gravitic technology gave birth to the means of “beaking” space so ships can “fall” across light years,entering into what is called drivespace. The first stardrive was activated in 2160. Communication through drivespace…
04.7 Strength Skills
Climbing This is the skill to scale various surfaces. Difficulties for this skill are included in the “Movement” chapter. Note that taking care in climbing and carrying 50% or more of the character’s body weight slows the character down by two meters or more per round. Conditions that affect the roll may be taking care…
04.6 Stamina Skills
Gamemasters may allow a character to make a multi-action stamina roll to complement a strenuous activity, such as lifting or running. The difficulty equals 5 times the current fatigue modifier. The character may add one-half (rounded up) of the difference between the successful stamina roll and the difficulty. The strenuous activity still receives the fatigue…
04.2 Agility Skills
Acrobatics Performing feats of gymnastics, extraordinary balance, and dance (and related performance arts), as well as jumping and breaking falls. It is also useful for running obstacle courses or doing courtly promenade. Using acrobatics can also improve many of a character’s climbing, jumping, and running attempts. The game-master determines the difficulty of the acrobatics stunt….
B-Movies RPG plot ideas: War of the Planets
Movie: War of the Planets (1977) Ever since starting this series of entries, I have been researching other movies and seeing just how many movies I have not seen. As it turns out, I have not seen a lot. This one is public domain and I found it on www.bmovies.com. It is one of those…
Design Log 2
Skills in d6 needed streamlining and my approach was to roll up as many as I could into generic versions of the skills. There were too many redundant skills and also skills were made for the sake of settings and although I can appreciate that, if you want to make a truly robust system, one…
Design Log 1
Character Generation and Attributes I have been wanting to do this since they put out the 3 books of d6 Fantasy, d6 Adventure, and d6 Space (what I will call the d6 Series). I ran d6 for years and love the base mechanic. However, I ran it long enough to discover many of the problems…


