Layering of Armor There are four basic categories of protection: Suits (Ex. Albedo, Skein, Mesh, or Webbing) Screens (Ex. Inertia or Holo) Armor (Shown above) Power Armor (Ex. Scout or Marauder Suit) The basic rule of thumb for Layering Armor is a character can wear 1 layer from each category, with the following as special…
Author: Ron McClung
Powered Armor
Min Level Type SEU Use Protect. Cost Mass A Light Combat Armor — 50 Each Location 3000 (x Racial Cost Modifier) 30 Kg (x Racial Mass Modifier) 1 Light Combat Armor — Special. See description. 6000(x Racial Cost Modifier) 50 Kg (x Racial Mass Modifier) 1 Scout-class Suit 8 hrs 120 each location 8000(x Racial…
Beam Weapons
WEAPON TYPE NAME Effective Defense MAX DAMAGE AMMO TYPE RATE OF FIRE ENERGY USE RANGE: (PB/S/M/L/E) MASS (kg) COST (Cr) Beam PDD Rafflur M-1 Synth 28 microdisc 1 Blast All -/0-5/6-15/16-30/31-60 0.5 300 Laser PDD Laser ke 500 Albedo 5ps 10 seu clip 1 1-5 -/0-5/6-15/16-30/31-60 0.5 325 Maser PDD Maser zapper Masmesh 24 Microdisk…
PGS Weapons
WEAPON TYPE NAME EFFECTIVE DEFENSE MAX DAMAGE AMMO TYPE RATE OF FIRE RANGE: (PB/S/M/L/E) MASS (Kg) COST (Cr) Proj. PDD Mini-needler Inertia 12/8+sleep 6 needles 2 -/0-5/6-10/11-25/26-40 0.5 100 Proj. PDD 5.56 Derringer Inertia 12 6 rounds 2 -/0-10/11-20/21-35/36-65 0.5 100 Projectile pistol .22 auto-pistol Inertia 28/8 12 rnd clip 4 rnd burst 0-5/6-25/26-100/101-150/151-200 0.5…
Gauss E.M.A. Ammo
Damage & Cost Gauss EMA ammo according to weapon type Ammo type Revolver Auto Blaster Sniper Rifle Assault Rifle Cannon Solid Projectile 3115 cr / 16 rnd drum 68/1830 cr / 60 rnd clip 4020 cr / 32 rnd clip 60/1630 cr / 60 rnd clip 1600300 cr / shell Light Explosive Projectile 63160 cr/16…
Special Issue Weapons
Weapon Type Max Dmg Ammo Enrgy Use Rate Of Fire Effective Defense Mass (kg) Cost (Cr.) Pulse Rifle PGS 72 100 Rnd clip — 10 Rnd Burst Inertia 10 NA Range 0-10/11-60/61-140/141-220/221-400 — w/ Pump Action Grenade Launcher PGS 30 5 Grenade Shell Chamber — 1 Grenade Inertia Range 0-5 / 6-40 / 41-90 /…
Visitor (Siriusian) Home System
DISCLAIMER Never have I ever wanted to portray anything associated to fascism as the good guy. Like in the miniseries, the Visitors (Siriusian in this setting) are and will always be the bad guy. Sirius Galactic Realm System: Sirius (Visitors/Siriusians Homeworld) Stars: Yellow Binary Government: Visitor High Leader, Kremlon Monarch Life forms: Visitors/Siriusians, Kremlon, Tigotonian…
The Osprey II Assault Scout
(Redesigned to land horizontally) Osprey II HS: 3 HP: 14 ADF/MR: 5/4 DCR: 50 Weapons: AR x4, Drone Rack, LC Defense: RH DRONES Weapons: LP (x2) 1d10, AR(x1) Last Resort Weapon: Ramming Target – built -in Fusion bomb (5d10) Defense: Size Factor -20 to hit, Jamming Screen -30 to all electronic targeting systems. HP: 10…
B.O.B. Weapons
BEST OF BOTH by BOBTECH – BOB Weaponry Weapon Type Max Dmg Ammo Energy Use Rate Of Fire Effect. Defense Range Mass (kg) Cost (Cr) B.O.B-G10 Gyrojet Pistol PGS 20 15 Rnd Jetclip — 3 rnd burst Inertia 0-5/6-20/21-60/61-125/126-230 2.0 375 + Mini Grenade Launcher PGS 28 1 Mini Grenade — 1 Inertia 0-5/6-10/11-30/31-55/56-95 B.O.B.-E9…
Profession Specialty System
Nor’s Guide To Better Careers Star Frontiers is in dire need of a way to advance one’s character beyond the general profession listed in the Zebulon’s Guide. This new specialty system allows for a more diverse character. Profession Specialties are more specific advancements in an otherwise very general career. Each Profession has a few specialties,…

