Bioware Technology Biological Eye Replacement A biological eye replaces a lost eye with an organic replacement. The Bio-eye, if matched well with the recipient, provides 20/20 vision. The best matches occur when the recipient has a cloned eye from their own tissue. This has prompted many clinics to offer eye cloning and storage. The eye-cloning…
Author: Ron McClung
01.00 Basic Equipment d6
Simerve Artificial nerve fiber used to connect items of cyberware within the body. SimNerve is run from the brain through the spinal column and out its base to the various pieces of equipment. SimNerve is essential to the smooth operation of any cyberware except Grade II and III syntheflesh. There’s a little bit of basic…
0.210 Auditory Systems d6
Auditory Enhancers & Auditory Systems Furtherman EVD The EVD (short for “eavesdropper”) allows characters to better hear sounds within the normal frequency range. This provides a +1D to Perception checksthat involve hearing. Furtherman LF This unit allows the character to more clearly hear low frequency sounds and those below the normal Human range of hearing….
Captain’s Log: Musings of a frustrated Captain
Question from the Captian to the Games Operations Director What would you do if I started locking up crewmembers that were sneaking around behind my back? This dose not include the petty things the they are doing. This is mainly for the people who keep appearing in the bulls eye while I’m searching for the…
Sonic d6
Skill: Blaster Sonics have been used by medical personnel for centuries as an alternative to X-rays or surgery. But “screamers” are exceptional weapons, firing a concentrated beam of sound waves at a target. The beam penetrates clothingand does large-scale tissue and bone damage. While deadly, screamers have their drawbacks. For one thing, they can’t be fired…
Shatterzone Weapons d6
In some sections of space, it’s not who you are or what you stand for so much as what you’re willing to back it up with. At times like that, the weapon you’re carrying is what counts. Knowing this, the Empire have poured a lot of time and credits into producing reliable weaponry that packs…
Microwave Lasers d6
Skill: Blaster Microwave weapons are essentially a different kind of laser, one with a lower frequency. The energy drain is offset by the extra damage you’ll do to your opponent. Where a laser will just burn tissue, a microwave laser will excite the molecules and cook your enemy. It also can be used an m-laser…
Lasers d6
Skill: Blasters Laser is an acronym for Light Amplification by Stimulated Emission of Radiation. Accelerated and focused photons form the nucleus of the large class of weapons known as lasers, which cause damage through the application of intense heat. They come in pistol and rifle forms, with repeater versions of each. The power pack, which…
Electron d6
Skill: Blaster Type Fire Rate Fire Control Damage Range – S/M/L Ammo Price Ammo Price Holdout 1 0 3D+2 3-10/25/40 25* 165 5 Pistol 1s +1D 4D 3-25/75/150 50* 417 15 Urban Env. 1s 0 6D+1 3-10/30/40 100* 11250 188 Assault Rifle 10fa 0 5D+2 5-30/250/750 100* 1200 22 Civilian/Sniper 1s 0 6D+2 5-50/1000/1500 50* 1600…
Blasters d6
Skill: Blaster Weapon Type Type Fire Rate Damage Range – S/M/L Ammo Price Ammo Price Brodie X2 HoldoutBlaster Holdout 1 3D+2 3-10/25/50 25* 275 8 Furtherman BlasterPistol Pistol 1s 4D+2 3-20/50/150 50* 500 15 Brodie Blaster PistolCarbine Hvy Blaster Pistol 1s 5D 3-20/50/200 50* 1125 75 Brodie LX4BR Blaster Rifle 5fa 7D+2 5-25/ 150/ 300 100*…

