Experience Advanced Star Frontiers has added a few new aspects into the Experience system of Star Frontiers to enhance advancement. Instead of using the generic Experience Points in the old system, use the following rules: Partial Experience is experience recorded for a specific skill and is used only to advance that specific skill. It is…
Author: Ron McClung
Character Generation
The first step in creating a Star Frontiers character is to select a race. There are basically three sectors of space where the races reside: The Frontier, the Rim, and the J’Vaarian Dominion of Sovereignties. The Frontier and the Rim are both one sector of space unified under one government (the Council of Worlds). The…
Grenades & Missiles
Grenades Grenade Type Max Damage / Effects ROF Effective Defense Blast Radius Cost (Cr) Flash Temporary Blindness 1 Special 3 10 Foam, Acid 16 / Turn 1 Basegel 3 45 Foam, Chemical defoliant Defoliates 1 — 3 40 Foam, Dye Marking 1 — 3 10 Foam, Extinguish Smother Flame 1 — 3 10 Foam, Irritant…
Melee Weapons
Primitive Melee Weapons Weapon Type Max Damage Column Shift Effective Defense Mass (Kg) Cost (Cr) Axe 16 +1 Inertia 1 15 Bottle / Mug 4 -1 “ 1 – Bow 9 — “ 1 50 Brass Knuckles 6 0 “ – 10 Chain /Whip 7 -1 “ 2 20 Chair 5 -2 “ 2 –…
Things to Remember in Ron’s game
Never use a Taxi or a boat. Never go anywhere alone. No Stamina or Sanity Rolls Never Say “Burn the F*cker” Never Take any unknown drugs. Never let a H’Reli drive anything (primarily an Explorer) and never let one lead the party. Never get “involved” w/ more than one female at the same time. Any…
New Weapons & Ammo
The images are old drawings I did and labelled with a dot matrix printer. Sort of a throwback. I touched them up with Photoshop a little. E.P. Laser Series H.E.P.S.A.W’s (High Explosive Pulse Energy Systems Assault Weaponry) are a type of chemical laser that burns its targets unlike the standard PGC laser. The weapon fires…
Ammunition
Bullets or Rounds Ammo Mass (kg) Cost (Cr) Rounds 6 ROUND CLIP 10 8 RND DRUM(P) – 2 8 12 RND CLIP(AP) – 5 12 20 RND CLIP(R/AP) – 5 20 40 RND CLIP(SMG) – 8 40 MAXIBULLET CLIP – 30 30 20 RND CLIP(SG) 2.0 10 20 200 RD BLT(MG) 4.0 50 200 1…
Bridge Officer Thyte’s Personal Log
NR Date 43:6:21 << Bridge Officer Thyte – Personal Log >> This hasn’t been a good day. I find out about possible (repeat Possible) mutinous sentiments aboard ship, and I take steps to get proof (if proof exists). I wanted proof before I went to the Captain so that I wouldn’t add to her worries,…
06.00 Bioware Technology d6
System DN to Install Wound Level Caused Basic Cost Notes Biological Eye Cloning Moderate N/A 4000 Procedure only, storage costs vary Biological Eye Replacement Difficult wounded twice 3000 Procedure only Glare Reducing Contacts N/A N/A 600 Adds +2D to STR attempts versus blinding attack, +1D to perception attempts in high-glare Biological Hand Replacement Moderate wound…
00.00 Cyberware d6 Table
System Diff. toInstall Wound LevelCaused Cyber Rating Basic Cost System TOU Notes Misc. Items SimNerve Moderate mortal 1/0.5 500 * Used tocommunicate commands from brain to hardware. Necessary for all cyberware except forSynthflesh II & III EnhancedSimNerve (ESN) Difficult mortal 1.5 1875 Syntheflesh Easy stunned 0/0.5 200-650…


