Artificial Intelligence
Category: RPG Gaming
Gaming – RPGs, Board Games, more
Armor & Initiative
Armor cam be bulky, and this bulk may effect the PCs reaction in combat, therefore affecting Initiative in Combat. But all armor is not bulky, so only specific types effect Initiative in Combat. The following list are the types that affect Initiative: All Type C Armor All Type D Armor Light Combat Armor (LCA) LCA…
Concussion Damage
Concussion Damage (CON DMG) is caused by a multitude of things; jolts to the skull due to an explosion or fall, bruises caused by ballistic hits against armor. Even if a PC’s armor absorbs the damage from a ballistic hit or an explosion, the PC is going to suffer some superficial wounds from the concussion,…
Weapons Recoil
Recoil in Star Frontiers has been sadly neglected in the past, even though it is a major factor in any kind of combat, effecting ones accuracy. The following add-on rules covers this deficiency. The initial task in calculating the effects of recoil is determining the Recoil Rating. This depends on the weapon being fired. Chemically…
Tyranoid Defensive Bio-creature “Screamer-Killer”
Iasked the SW Mailing list to present me with a challenging creature. This is what I got. It’s loosely based off of a nasty genetic creature in Warhammer 40K called a Carnifex. If your party is really advanced or really weak you may want to upgrade its stats or downgrade them. It should really scare…
Hit Location Charts & Critical Hit Values
The Hit Location System uses a d20 die roll system to determine where specific damage hit. The critical hit system isused in combination to simulate near-fatal or fatal shots in the right areas. Hit Location for tailless Biped Human, Urtoan, Yazirian*, Ifshnit, average Dralasite d20 Hit Location Critical Hit Value 01-02 Head 15% STA –…
Crtical Hit Damage
With the hit location system introduced into Star Frontiers, the rules to follow expand off of it to include a possibility of killing an individual in one Combat Turn if certain areas are hit, and certain damage is done. Most of the following rules apply to humanoid or near humanoid races. For special anatomy characters,…
Automatic Fire/ Multiple Hit Location Rules
(Optional Rule) Automatic weapons are those which fire a burst. A burst is loosely defined by the type of weapon used. Most burst are weapons are projectile weapons, although Pulse Energy (E.P.) weapons do fire what is considered a burst. When an individual is hit by a burst, depending on the Success Column and the…
SW d6 Mailing list: Exosquad in the Star Wars Universe
This is something I kept around since my early days on the Star Wars d6 Mailing list. I do not know who King Packer is but I liked what he did here. Exosquad in the StarWars Universe After watching Exosquad on T.V. I got to thinking how neat it would be to have something…
Thanis Gul-Rah
Human Bounty Hunter played by Russell B.


