Setting: World War Z System: D20 Modern or True20 Location: Charlotte, NC When: Late in the Great Panic Players are onboard a flight from (somewhere) to Charlotte, trying to get home. Characters will include: National Guard Private back from the Middle East Air Marshall Business man Athlete (NFL player) Teenage delinquent kid Pilot? Unbeknownst to…
Category: d20 Modern One Shot
Death by Dime Novel
Ran this at GenCon 2008 System: D6 System Ran the last adventure in the Fires of Marl sourcebook Death by Dime Novel in d6 Bloodshadows. Had 3 players and went very well. This was a well put together adventure and I added a little spice by creating a patch work group of characters that were…
Dark Brainwashed conversion
Dark Conspiracy d20 Conversion Key Concept: Corporate Hamlets – There are places with in the Outlands that the corporations maintain for various reasons, called Hamlets. They set up state of the art robotic security, fences and even mines around the perimeter of a moderately sized town, man it with corporate security as police, and maintain…
Brainwashed (DC d20 version)
I took a 12 to Midnight adventure I acquired from RPGNow, and did a little tweaking to make it a Dark Conspiracy adventure. Core to the concept is something I call the Corporate Hamlets. Corporate Hamlets – There are places with in the Outlands that the corporations maintain for various reasons, called Hamlets. They set…
Ice Daemon d20
Creature Conversions d20 Minion Conversions Adventure Enhancements Character Introduction Players are hired by Einitech to transport a very important cargo to Arizona from New Boswash. Going through San Antonio (now a collapsing city of slums and depravity) up route 10 to Cyrpess Creek. Had to pick something up in San Antonio (the load). They are…


