Physical Appearance The third member of the Consortium triad is the species known as the Ishantra. Whether this is truly their name or simply one they have adopted is unknown. They are a race born of a genetic mixing of many races, long ago fleeing the perils of beyond the Zone (see History). Thus, physically,…
Author: Ron McClung
The (Savaged) Glahn
Type: Core Species Physical Appearance Glahn are humanoid that average two meters in height and have dark bluish skin, which almost always lightens as they age. They basically appear as tall blue humans. Glahn genders are male, female and a third called the coura. The concept does not translate well into Fleet standard but, essentially,…
The (Savaged) Kestarians
Physical Appearance Kestarians are humanoid, their skin the color of pure gold. Their hair remains white for their entire life, and both men and women allow it to grow to prodigious lengths. The primary difference between “Kests” and Humans is that the former have four arms, two on either side. Senses & Speech Kest speak…
01.13 Alien Abilities
Alien Abilities Special Ability Savage Conversions Ambidextrous Edge: Ambidextrous Animal Control Super Power: Animal Control Animal Friendship Edge: Animal Bond Armor-Defeating Attack Super Power: Attack (Melee or Ranged) Armor Piercing Attack Form Resistance (Environmental) Environmental Resistance Attack Form Resistance (Interaction) Various Edges Attack Form Resistance (Specific Weapon) Super Power: Resistance or Super Power: Toughness Blur…
01.12 Edges & Hindrances
Converting Shatterzone Advantage & Compensation to Edges and Hindrances. Hindrances SZ Compensation Savage Worlds Equivalent Age Elder [Elderly] Youth [Young] Alien Alien Prejudice [Outsider] Xeno-Flaws [Negative Racial Abilities] or Ability Flaw* General Compensations Advantage Flaw Edge Flaw* Attribute Limitations Attribute Limitation* Handicap [Blind, Hard of Hearing, One Arm,…
01.11 Archetypes
Bolter Refugee Bolters is the collective name of alien species who claim to have fled through the shatterzone into Consortium space, in a desperate effort to escape a threat that has devastated their worlds. Though many bolters have drifted into the Core or the interior colonies, many others settled on the first frontier world they…
Savage Blood & Suns Bennies
I bought real era Reichsmarks and Yen for Bennies in my game. I then bought coin containers from Amazon to make them all the same size.
Lab/Industrial Scatter Terrain
Basic Medicine bottle crafts with various extra parts, including some Warhammer 40K bits.
Mutated Dr. E Craft
After stat’ing out the Last Guard, I wasn’t sure what to do for the finale. I felt The Last Guard was good enough for a finale. After discussing it with a colleague at work, he suggested I make one that moved. GENIUS! I took one of those Halloween spider skeletons I bought at a Halloween…
The Last Guard Craft
Using Air-dry clay and hot-glue overtop, I created a fleshy creature inspired by the Mindflayer from Strange Things 3. This was going to be one of the baddies for my Savage Blood & Suns Fortress of the Angel adventure. The concept was started from an underground secret Nazi pab, where experiments with alien bio-materials was…



