Attributes: Agility d8, Smarts d6, Spirit d8, Strength d12, Vigor d8 Skills: Fighting d6, Climbing d8, Notice d10, Stealth d4, Tracking d10, Swimming d8 Pace Parry Toughness 7 5 9 (1) Edges: Assassin, Frenzy, Level Headed Random Weapons
Author: Ron McClung
Savage Cyboslugs
A cyboslug is a living nightmare created by the Sathar to attack all non-Sathar life forms on sight. A cyboslug attacks with a flamethrower which has been surgically implanted in its body. It can cling to walls and ceilings. Its body is covered with a reflective slime which reduces damage taken from laser or fire attacks to…
18.0 – Volturnus: Volkos Part 2
In the Underworld of Volkos, the group encounter the Mindwalkers of the Pales. First was the Teeps or telepaths that manipulated the mind of the party. Then the Teeks or telekinetics who through items at the party while they attempted to cross a precarious situation.
My Final Verdict: Star Wars: Rise of Skywalker
Uggh! I almost don’t want to write this but I am cathartically forcing myself to because it needs to happen. Star Wars was a huge part of my life for 20 years or so. I built it up in my own mind, played out storylines in various games I played, and dreamed up many more…
03.00 Physical Enhancements
Drug Dispenser I, II & III (Chargers) A small injector fitted onto the circulatory and gland system, the Combat Drug dispenser shoots whatever drug you want directly into the bloodstream. These Dispenser are activated by SimNerve. Each drug has it’s not effect. Adreno – This has the effect of increasing Agility and Strength by 1…
00.00 Cyberware List
(I modernized some of these cybernetics)
02.00 Optical & Auditory
All existing optical systems have been designed in such a way that up to three (3) separate optical enhancements may be placed into a single standard eye uni. Other eye units are outlined below as well. Thought control and a microcomputer allows the user to switch between the optics as a simple action. Orbital and…
01.00 Basic Equipment
Standard Equipment Simerve Artificial nerve fiber used to connect items of cyberware within the body. SimNerve is run from the brain through the spinal column and out its base to the various pieces of equipment. SimNerve is essential to the smooth operation of any cyberware except Grade II and III syntheflesh. To control the hardware…
01.01 Mega Corporations
Corporation SectorName System Name Planet Name Notes Akme Omniversal (AO) Grimsyn Sector Hyperion Prospero Assets: Holding company, 22 subsidiaries, mining & manufacturing operations, superstores on over 100 worlds. Products/Services: General product corporation, main competitor to Sable. BartonCorp Barton Huntworld Assets: Resort and big game hunting world. Becker Corporation Makers of personal enhancemenst & cyberware. BioTek…
Savage Shatterzone Armor
There are basically two types of armor: powered and non-powered. Personal Armor Non-powered armor is pretty generic in nature. This kind of armor that has no internal power source to help the wearer in any way. What the armor is made of is usually more important than who actually produced it. Armor includes any personal…


