After playing around in game systems like Savage Worlds, Fantasy AGE, and others, I found that many concepts from those systems can translate to d6. I have recently returned to this project with the intention of streamlining and changing a few core d6 concepts to further make this system more viable, at least to me.
Author: Ron McClung
Savage Shatterzone Cybernetics
Use the Savage Worlds Science Fiction Companion for rules on installation, cyber strain, etc. System Toughness System Toughness represents the strength of the system to withstand damage. If cybered character takes a wound or more, his cyber system also may take damage. The character compare the damage taken – i.e the damage after the characters…
01.20 Alien Species
Shatterzone had a TON of races. Here are the few I converted to Savage Worlds. Core Species Associate Species Bolters
02.00 Tech
Savage SZ Arsenal Shatterzone Tech Conversions to Savage Worlds The equipment to follow took a lot to convert, but I think I got it pretty close. I’m going to leave it up to the GMs to limit how much of this stuff. All the Equipment here is drawn form the following books: Shatterzone: The Universe…
00.00 Conversion Notes
In many ways, Shatterzone is a unique setting but on the surface it’s hard to see. Some see it as just another Traveller or Star Frontiers rehash. Others see it as a Star Wars knock-off, I am sure. However, there is something about it that makes it different to me, and I am trying to…
05.1 – Savage SF Equipment: Zeb’s Weapons
Ranged Weapons Rafflur (Proton) Weapons Proton weapons are usually refereed to as rafflurs – RApidly FLUctuating Radiation. All proton beams are bright white and emit a powerful blast of protons toward the target. Rafflurs Proton beams can be deflected or bent away from their target by powerful magnetic fields. * AP Notes: Rafflur/Proton Weapons ignores…
04.1 – Savage SF Equipment: Armor Add-ons
Armor add-on integrates the abilities of a screen within one suit along with nano-technology treatments that add layers of properties to it. The standard suit these apply to is an advanced Skeinsuit. From there, one can upgrade the suit As many times as he can afford, with diminishing effect. There are two types of Armor…
Boss Ogron
Male Human Psionic Vampire (Leek) – Life drainer BOss of Volkos and the Mindwalkers of the PaleRank: Veteran (9 advancements) Attributes: Agility d6, Smarts d12, Spirit d8, Strength d6, Vigor d4 Skills: Academics: d4, Athletics: d4, Battle: d4, Common Knowledge: d4, Fighting: d6, Intimidation: d6, Notice: d6, Persuasion: d4, Psionics: d8, Science: d6, Shooting: d6, Stealth:…
Boss Pyro
Peeks Pyokinetics lead by Boss Pyro, they look like undead burn victims in gas masks. The reside in a section of the asylum near the power generation and engineering sections. It has collapsed and the natural gas veins they used for power continue to burn. Boss Pyro Boss Pyro is a humanoid female from a…
Mindwalkers of the Pales
The Convens of Volkos Stored away by Diablo and his Gardhyi friends are human mentalists and psis from New Pale – psionic war experiments gone wrong, dumped off the the Truane Star Authority on board the Malevolent Star. There psionic experiments are called the Mindwalkers of the Pales. They are divided into 5 main groups…


