Not entirely sure this was finished either or if stuff got lost in a crash, but this is some rough work to make Magic work in the SF/ZG system. It has always been believed that magic & Psionics are related. The Lords of creation created these powers of mind and matter to give to certain…
Category: RPG Gaming
Gaming – RPGs, Board Games, more
Lords of Creation Revised: Modern Worlds Professions
Modern Worlds Professions Includes Twentieth Century Earth and related times. Professions available in modern worlds: Businessman, Cat Burglar, Detective, Engineer, Lawyer, Professor, Psychic, Soldier, Businessman Modern Business Men are those who run the capitalist world; heading corporation, buying stock, selling goods, creating competition. They are rough, but subtle, and will do almost anything for a buck….
Lords Of Creation: Fantasy World Races
Fantasy Worlds are where magic, dragons, and all the mythical races exist. The Races a Character can choose from are: Dwarf, Elf, Giant, and Human. The races are explained below. DWARF Appearance The Dwarf race is common throughout all fantasy worlds. They are short human-like creatures that stand about a meter and a half tall…
Lords of Creation Revised: Fantasy Professions
Note entirely sure these were finished. Some may have gotten lost in whatever crash I had that lost the skills and powers. Fantasy Professions are limited to that setting. In this setting, technological advancements are few, if not nonexistent. Engineers, for example, have a limited knowledge of types of material. The know nothing about steel…
Rules: Advanced Knight Hawks Rules
This was an attempt by me in the early days to revise Knight Hawks. I do not think this was ever completed but the groundwork was sound. INTRODUCTION The new system for starship combat is an advancement of the Knight Hawks Starship combat system, and it uses the Dragon Magazine articles “Damage Control -Report”, “The…
Battle for Oz: The Wind Wardens
The Wind Wardens The Rangers of the North The Trackless Lands are a dangerous and wondrous place. It is a place notorious for being difficult to navigate. Many who dare trek these lands are commonly lost, never to be found again. Stories of ghosts, evil plains beasts and magical gateways stem from these plains. The…
Horrors on Mountain Lake
System/Setting: Realms of Cthulhu (Savage Worlds)/1920s USA When: May/June 2015 Short campaign I playtested an original adventure I ran a couple of times in college. I am fleshing it out and getting it written down for PDF publishing. Ran it over three nights with a good group of playtesters. The mystery of a lake in…
Legend of the Emerald Knight
System/Setting: Savage Worlds/Battle for Oz I am currently writing a one shot for Battle for Oz. Here is the basic concept … Players are various rebels in whatever region is convenient for the story. The Solomon Straw has gotten intelligence about a legend of a Emerald Knight in some region of Oz. The players are…
Writing Legend of the Emerald Knight
I am writing a convention game for Battle for Oz called Legend of the Emerald Knight. I ran the first iteration at MACE West 2015 and it went OK but I do need to change some things. The second version of this adventure is currently under development and will hopefully be run at ConGregate 2015. The…
Polomegan Campaign: Weapons & Equipment
Some of these use the Tanks A lot rules, while other use a simple system I came up with for Armor. IPV is Initial Penetration Value, and represents the minimum amount a hit has to make to do any damage to the target’s STA or internals. Otherwise, it’s simply taken from the Structural Points (StrPts)….


