Basics An Antinomist is performing rituals and various planets and then leaving. This may involve blood sacrifice or a heretical cult. Players are hired to investigate Gimmick The Antimomists must perform 1 ritual on seven specific planets and on the seventh, he espects to grow all powerful, but in truth he releases a demon.
Category: FS General
Alternate Victory Points system v3
After playing so many systems, I wanted to look back at the Fading Suns Victory point system and perhaps revisit it fresh. I want to create a roll-high system that is fun but still preserves as much as I can of the concepts of the original. I hated the “blackjack” aspect of the old system….
Star*Drive Externals in Fading Suns
General Intro The human race has encountered a vast array of different alien species in the centuries of exploration and colonization. During the Second Republic, external has come to be used as the classification for aliens outside the human sphere of influence. Until a species was categorized, cataloged, and brought into the human alliance –…
FS Psychic Paths (True20)
New Approach to Fading Suns Psychic Paths When I started to make the conversions, I wanted to do a few things when I started work on supernatural side of things. Preserve some of the feel of the occult paths including the drawbacks. Limit them in such a way that they were not cookie cutter but…
Setting: Fading Suns (True20)
I have always felt that Fading Suns settings is a setting desperate for a better rule set than the one it was stuck with. With all due respect to Bill Bridges and those that created the Victory point system, it simply does not work well. I tried the d20 version and that turned out to…
Alien: Vorox (True20)
Ability Adjustments: +2 Strength, +1 Constitution, -1 Intelligence, -1 Charisma Bonus Feats: Talented (Climb, Survival) Favored Feats: Noble Claw, Drox, Garza, Glangarza Natural armor: +2 to Toughness. Size: Large – As Large-sized creatures, Vorox suffer a –1 to Toughness penalty when fighting Medium-sized creatures, but they gain increased reach: 10 ft. In addition, they gain…
Fading Suns d20: The Verdict
After a two year campaign using Fading Suns d20, I have to say that I am happy and disappointed at the same time. I still love the campaign world, but without a doubt, this version of d20 is not the way to go. I tried to make it work but in the end things just…
Alternate Victory Points system v2
(Under Construction) Use the base system except the number of dice that are rolled. The base dice rolled is three d20. The number rolled is called the Result roll of the Goal Roll. When rolling the base, the Base Result Number is always the middle value of the three. If two roll the same, that’s…
Alternate Victory Points system v1
(Under Construction) Skill Level define the number of dice you role. Characteristic is the base value added to the dice. You have your Standard set of Ability Scores which FS calls Characteristics ( a value of 1 – 10). That’s your base value. Your skill level is the number of d20 dice you are going…
Tech Level & Populations
I’ve been doing research into things to try and make sense of Fading Suns and their varied tech levels. In my game, a discussion started with some of my players about the disparity of technology. One of my players simply could not believe that you would have “people going to work in carts” in the…

