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Category: SZ Cyber d6

06.00 Bioware Technology d6

Posted on June 17, 1997December 19, 2019 by Ron McClung

System DN to Install Wound Level Caused Basic Cost Notes Biological Eye Cloning Moderate N/A 4000 Procedure only, storage costs vary Biological Eye Replacement Difficult wounded twice 3000 Procedure only Glare Reducing Contacts N/A N/A 600 Adds +2D to STR attempts versus blinding attack, +1D to perception attempts in high-glare Biological Hand Replacement Moderate wound…

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00.00 Cyberware d6 Table

Posted on June 17, 1997December 13, 2019 by Ron McClung

Skill Ware Diff. to Install Wound Level Caused Cyber Rating Cost NW Chip Reader, vI Moderate incapacitated 0.5 900 -,vII Moderate incapacitated 1 1200 SkillNerve, vl Difficult mortal 1 3500 – vII Difficult mortal 1 6500 – vlll Difficult mortal 1 18000

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05.00 Skill Ware d6

Posted on June 17, 1997December 19, 2019 by Ron McClung

Skill Ware Diff. to Install Wound Level Caused Cyber Rating Cost NW Chip Reader, vI Moderate incapacitated 0.5 900 -,vII Moderate incapacitated 1 1200 SkillNerve, vl Difficult mortal 1 3500 – vII Difficult mortal 1 6500 – vlll Difficult mortal 1 18000 Skillsofts and Knowledgesofts NetWorld Chip Reader A neural chip reader is necessary to…

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03.00 Physical Cyber-Enhancements d6

Posted on June 17, 1997December 13, 2019 by Ron McClung

Brodie Equilibria Fitted in place of the inner ear, the Equilibria improves balance. Uses of acrobatics, beast riding, dodge, and meleecombat (defensive only) receive a +1D bonus when the Equilibria is in use. NetWorld Synthemuscle Artificial tendons used to support cyber- limbs (those which increase Strength by +1D to +2D). Normal muscle would tear under…

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04.00 Other Cyber Senses d6

Posted on June 17, 1997December 13, 2019 by Ron McClung

Olfactory Systems McGinley BloodHound An additional product for the SenseDog line is the smell-detecting BloodHound. A BloodHound is a computer-assisted smell identificaiton unit. It has been programmed with over 200,000 different smells, odors, and scents. It can detect gases, determine the chemical mixture of atmospheres, and even increase the enjoyment of sniffing flowers. Great, now…

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02.00 Opticals d6

Posted on June 17, 1997December 19, 2019 by Ron McClung

All existing optical systems have been designed in such a way that up to three separate optical enhancements may be placed into a single standard eye unit (other eye units are outlined below as well). Thought control and a microcomputer allows the user to switch between the optics as a simple action. The only restriction…

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Bioware Technology d6

Posted on June 17, 1997December 19, 2019 by Ron McClung

Bioware Technology Biological Eye Replacement A biological eye replaces a lost eye with an organic replacement. The Bio-eye, if matched well with the recipient, provides 20/20 vision. The best matches occur when the recipient has a cloned eye from their own tissue. This has prompted many clinics to offer eye cloning and storage. The eye-cloning…

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01.00 Basic Equipment d6

Posted on June 17, 1997December 19, 2019 by Ron McClung

Simerve Artificial nerve fiber used to connect items of cyberware within the body. SimNerve is run from the brain through the spinal column and out its base to the various pieces of equipment. SimNerve is essential to the smooth operation of any cyberware except Grade II and III syntheflesh. There’s a little bit of basic…

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0.210 Auditory Systems d6

Posted on June 17, 1997December 19, 2019 by Ron McClung

Auditory Enhancers & Auditory Systems Furtherman EVD The EVD (short for “eavesdropper”) allows characters to better hear sounds within the normal frequency range. This provides a +1D to Perception checksthat involve hearing. Furtherman LF This unit allows the character to more clearly hear low frequency sounds and those below the normal Human range of hearing….

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