Grenades Grenade Type Max Damage / Effects ROF Effective Defense Blast Radius Cost (Cr) Flash Temporary Blindness 1 Special 3 10 Foam, Acid 16 / Turn 1 Basegel 3 45 Foam, Chemical defoliant Defoliates 1 — 3 40 Foam, Dye Marking 1 — 3 10 Foam, Extinguish Smother Flame 1 — 3 10 Foam, Irritant…
Category: Ron News
Melee Weapons
Primitive Melee Weapons Weapon Type Max Damage Column Shift Effective Defense Mass (Kg) Cost (Cr) Axe 16 +1 Inertia 1 15 Bottle / Mug 4 -1 “ 1 – Bow 9 — “ 1 50 Brass Knuckles 6 0 “ – 10 Chain /Whip 7 -1 “ 2 20 Chair 5 -2 “ 2 –…
Things to Remember in Ron’s game
Never use a Taxi or a boat. Never go anywhere alone. No Stamina or Sanity Rolls Never Say “Burn the F*cker” Never Take any unknown drugs. Never let a H’Reli drive anything (primarily an Explorer) and never let one lead the party. Never get “involved” w/ more than one female at the same time. Any…
New Weapons & Ammo
The images are old drawings I did and labelled with a dot matrix printer. Sort of a throwback. I touched them up with Photoshop a little. E.P. Laser Series H.E.P.S.A.W’s (High Explosive Pulse Energy Systems Assault Weaponry) are a type of chemical laser that burns its targets unlike the standard PGC laser. The weapon fires…
Ammunition
Bullets or Rounds Ammo Mass (kg) Cost (Cr) Rounds 6 ROUND CLIP 10 8 RND DRUM(P) – 2 8 12 RND CLIP(AP) – 5 12 20 RND CLIP(R/AP) – 5 20 40 RND CLIP(SMG) – 8 40 MAXIBULLET CLIP – 30 30 20 RND CLIP(SG) 2.0 10 20 200 RD BLT(MG) 4.0 50 200 1…
Bridge Officer Thyte’s Personal Log
NR Date 43:6:21 << Bridge Officer Thyte – Personal Log >> This hasn’t been a good day. I find out about possible (repeat Possible) mutinous sentiments aboard ship, and I take steps to get proof (if proof exists). I wanted proof before I went to the Captain so that I wouldn’t add to her worries,…
06.00 Bioware Technology d6
System DN to Install Wound Level Caused Basic Cost Notes Biological Eye Cloning Moderate N/A 4000 Procedure only, storage costs vary Biological Eye Replacement Difficult wounded twice 3000 Procedure only Glare Reducing Contacts N/A N/A 600 Adds +2D to STR attempts versus blinding attack, +1D to perception attempts in high-glare Biological Hand Replacement Moderate wound…
00.00 Cyberware d6 Table
System Diff. toInstall Wound LevelCaused Cyber Rating Basic Cost System TOU Notes Misc. Items SimNerve Moderate mortal 1/0.5 500 * Used tocommunicate commands from brain to hardware. Necessary for all cyberware except forSynthflesh II & III EnhancedSimNerve (ESN) Difficult mortal 1.5 1875 Syntheflesh Easy stunned 0/0.5 200-650…
05.00 Skill Ware d6
Skill Ware Diff. to Install Wound Level Caused Cyber Rating Cost NW Chip Reader, vI Moderate incapacitated 0.5 900 -,vII Moderate incapacitated 1 1200 SkillNerve, vl Difficult mortal 1 3500 – vII Difficult mortal 1 6500 – vlll Difficult mortal 1 18000 Skillsofts and Knowledgesofts NetWorld Chip Reader A neural chip reader is necessary to…
03.00 Physical Cyber-Enhancements d6
Brodie Equilibria Fitted in place of the inner ear, the Equilibria improves balance. Uses of acrobatics, beast riding, dodge, and meleecombat (defensive only) receive a +1D bonus when the Equilibria is in use. NetWorld Synthemuscle Artificial tendons used to support cyber- limbs (those which increase Strength by +1D to +2D). Normal muscle would tear under…



