WHERE: MACE 2016 (Charlotte, NC) WHEN: November 12, 2016 SYSTEM/SETTING: Call of Cthulhu 7e/ 1930 America, Arkham This adventure was completely different from Episode 1. It was far less railroading and more free formatted. I had to egg the characters on to get it going, though. I had 3 players from the previous session return plus…
Author: Ron McClung
Cults of Chaos: A Time of Harvest Episode 1
WHERE: MACE 2016 (Charlotte, NC) WHEN: November 11, 2016 SYSTEM/SETTING: Call of Cthulhu 7e/ 1930 America, Vermont Never thought I would get involved in with anything Organized Play but when Call of Cthulhu did it, I was all in. They approach it differently from other OP (at least the way I understand it). They simply…
Man in the Moon 1: Secrets of the Moon (MACE 2016)
Finally got to run my Savage (Blood & Suns) at MACE 2016. All that preparation and terrain building paid off, mostly. This adventure has a cerebral element to it so running it after players have already played 8 hours worth of gaming was probably not a good idea. People were pretty warn out. I realized…
The Hermit’s Road (MACE 2016)
SYSTEM/SETTING: Fantasy Age/Titansgrave Ran it again at MACE 2016. Despite a few delays (reprint of one character), they all had fun. I have to say that I had the most amazing group for this one. They were people from all aspects of my life – Nick P and Steve C from new gaming friends, Chris…
I, Spy
From: Lost Boys ProductionsReviewed by: Ron McClung I, Spy is a new Board Game from Lost Boys Productions. Recently I was introduced to a new game called I, Spy. I Immediately thought it would be my kind of game when I saw the board and all the various bits. However, I had no idea just how…
Adventure: [K’dasi] Tournaments
At one point, the alien species that is currently called K’Dasi (formerly something else I have been asked to stop mentioning by name) drew a lot of attention and fun from my players. They were jokesters and practical jokers and general trouble makers. Many members of my playing group thought it would be fun to…
Adventure: The War Years 3 – Alamira’Tuz Rising
BASICS The flagship of the [Tor’Drani homefleet] Alamira’Tuz is found entering Frontier space after it was thought lost somewhere outside of [Torani] space heading into Khalia raiding space. This ship has been missing for months. It strayed from its fleet into known Khalia trouble areas and was thought lost. The ship is now entering Frontier space at sublight…
MACE 2016 Cults of Chaos GM Message
I sent this out to those that sign up for the Call of Cthulhu 7e Cults of Chaos games…. Hello. Your friendly neighborhood Call of Cthulhu GM emailing you 🙂 I am emailing you because you signed up for my game. First off, Thanks Very much. I really look forward to it. I am reading…
Adventure: The War Years 2 – Defector
BASICS Time: A year or two after the Sauron Rebellion. Patron: UPF Military Intelligence contract The PCs are to rendezvous with a Sauron traitor who is seeking political asylum in the Frontier. In exchange, he will provide military secrets. They must secretly meet with him while his unit in on a salvage mission to an…
Adventure: Bad Hunt
BASICS PCs are hired by a human named Llavan Sorr, who claims to be a renowned game hunter (and poacher). He is looking for some help on a big job – one that will take them on a hunt for a very special and rare animal. He has been contracted by an undisclosed interest (see Fanatical Cult)…





