The Entrance Tunnel, combined with the rain, makes for a wild ride down a long nud slide deep into the underground caverns. (see Map above). At the bottom, a passage leads into the ruins of an old Terran Empire era research facility. There are several chambers that they PCs will have to go through to…
Author: Ron McClung
The Highbreed
These were created after I started using the Zebulon’s Guide to Frontier Space. Drawings were scanned in from originals on notebook paper. Not my best work, of course, but just getting the concept across. Some are stat’ed out and others not so much. Never really saw the need to fully stat everything out. I also imagined…
Nowhere Islands, Solitario Island (Caribbean, Earth)
As part of my early adventuring, I used an old Twilight 2000 adventure called Gateway to the Spanish Main as the basis for a Time/Dimensional travel adventure in Star Frontiers, linked to the Stellar Dragon/Jedi campaign plot (time travel possible through the Black Hole dragon). This is a vague plot and a series of encounter tables…
Nowhere Islands, South Island (Caribbean, Earth)
As part of my early adventuring, I used an old Twilight 2000 adventure called Gateway to the Spanish Main as the basis for a Time/Dimensional travel adventure in Star Frontiers, linked to the Stellar Dragon/Jedi campaign plot (time travel possible through the Black Hole dragon). This is a vague plot and a series of encounter tables…
Nowhere Islands, North Island (Caribbean, Earth)
As part of my early adventuring, I used an old Twilight 2000 adventure called Gateway to the Spanish Main as the basis for a Time/Dimensional travel adventure in Star Frontiers, linked to the Stellar Dragon/Jedi campaign plot (time travel possible through the Black Hole dragon). This is a vague plot and a series of encounter tables…
MACE 2016 Personal Report
Well, the 20th anniversary is over and done with. As I said in my JustUs Productions review, there was a lot of anticipation and anxiety building up to this. In my case, that tends to create mistakes. I made a few that I need to make note of here so I can remember them next…
Cults of Chaos: A Time of Harvest Episode 2
WHERE: MACE 2016 (Charlotte, NC) WHEN: November 12, 2016 SYSTEM/SETTING: Call of Cthulhu 7e/ 1930 America, Arkham This adventure was completely different from Episode 1. It was far less railroading and more free formatted. I had to egg the characters on to get it going, though. I had 3 players from the previous session return plus…
Cults of Chaos: A Time of Harvest Episode 1
WHERE: MACE 2016 (Charlotte, NC) WHEN: November 11, 2016 SYSTEM/SETTING: Call of Cthulhu 7e/ 1930 America, Vermont Never thought I would get involved in with anything Organized Play but when Call of Cthulhu did it, I was all in. They approach it differently from other OP (at least the way I understand it). They simply…
Man in the Moon 1: Secrets of the Moon (MACE 2016)
Finally got to run my Savage (Blood & Suns) at MACE 2016. All that preparation and terrain building paid off, mostly. This adventure has a cerebral element to it so running it after players have already played 8 hours worth of gaming was probably not a good idea. People were pretty warn out. I realized…
The Hermit’s Road (MACE 2016)
SYSTEM/SETTING: Fantasy Age/Titansgrave Ran it again at MACE 2016. Despite a few delays (reprint of one character), they all had fun. I have to say that I had the most amazing group for this one. They were people from all aspects of my life – Nick P and Steve C from new gaming friends, Chris…




