One of my most remembered bad guys, he developed out of a single adventure and grew into someone my players talked about for years. The funny thing is that I never stat’ed him out. I never really found the need. I pictured him a cross between Jabba the Hutt and Marvel’s Kingpin. NPC/Campaign Antagonist Race:…
Author: Ron McClung
Saint Sinner Campaign
The Saint Sinner Campaign was my first complex campaign involving intrigue and where I finally felt like my version of the Star Frontiers setting was coming together. All the various “imports” like Kzinti, Khalia, and Saurons, as well as semi-original work like the Shri’ikk has a heavy influence on this one. I also resurrected an…
Transcribing Old SF Stuff
During a specific period of time, primarily during my college years, I was a pretty organized when writing an adventure. I used the GDW/Traveller Method of BASICS/PUSH/PULL/GIMMICK/ENIGMA method and hand wrote many adventures. I am in the process of transcribing many of these (with the help of my lovely and gracious wife). First on the…
Falkenville, The Citadel & The Evolved
This was a handwritten adventure that I transcribed (and slightly modified) that I ran back in the day, using my version of Star Frontiers under a modified Zebulon’s Guide system. This adventure used a map found in the first Alien Vs. Predator comic for the colony. As I was transcribing it, I added the notion of…
The War Years 1: Madhouse
I think this is an adventure where I realize I was repeating myself. I had developed a fascination with asylums (thanks to Call of Cthulhu) but this was all to similar to Conildra Tatil. I started to fade out of SF by this time because I was running out of original ideas. BASICS Year 198…
Specialization: Treasure Hunter (Rogue)
Treasure Hunter are a special breed of ROgue that delve deep in the catacombs and tunnels of ruins long forgotten to uncover their secrets. Class: Rogue Requirement: You must have Intelligence and Perception 2 or higher. Historical or Arcane Lore. Novice: Treasure Hunters pick up bits and pieces of information about artifacts and lost civilizations throughout their…
Pregens: Marauding Angels of Crimson Eternity (MACE Gang) Character Backgrounds
Arabrak Treasurebrow (Dwarf, male) Arabak was born into a family of smiths under the Southern Mountains in a tribe of nomadic dwarves. Arabak’s father was a monk of the religious caste of their people. He was a expert martial artist as well as a skilled blacksmith. “Before you learn to forge steel, you must learn…
Session 09.0: Nestora, City of Guilds
After a month of in the Service of the Beer Baron, the party began to enjoy the benefits of their patron. Brew Core proved to be a very useful homebase, with variety of services and resources to access. The party spent considerable time learning various nooks and crannies of the centuries old Brewery.
Session 08.9 Prologue: Entering Nestora
A glowing map posted at the city’s edge shows how it’s divided into eight boroughs. The sage’s shop is deep in a multi-building bazaar called the Market Bank in the borough of Allfeld, which is overseen by the Vintner’s Guild. The city must have once housed many more people than it does now—there are abandoned areas that are…
Tunnel Hounds
Tunnel Hounds Medium Beast Abilities (Focuses) 2 Accuracy (Bite) 0 Communication 3 Constitution (Running) 2 Dexterity (Stealth) 2 Fighting (Claw) 1 Intelligence 2 Perception (Smelling, Tracking) 5 Strength (Jumping, Tunneling) 2 Willpower Speed Health Defense Armor Rating 16 60 12 2 Weapon Attack Roll Damage Range Bite +4 1d6+5 Touch Claw +4 1d6+5 Touch Special Qualities Favored Stunts:…

