Something I through together that was ruled too “politically incorrect” to post anywhere else… A few comments from others when we took over… Gaming has never felt like an event since [the bugs] has been running things. Not to jab them, don’t really know any of them. But in years past, ConCarolinas felt like the game…
Author: Ron McClung
Rebased/Repainted Dreamblade Ogrol Ragelord
Reasonably happy how this turned out.
Session 03.0: The Lair of the Draconum
Final confrontation with Kafik the Draconum as his minions. His plans use nanite infested food to influence the region was thwarted by more mysteries were uncovered.
21 More Organizations
21 More Organizations is a new RPG Supplement from Gypsy Knights Games. I am of the philosophy that a majority of the stories we collectively make in RPGs are born of conflict, may it be physical, spiritual, moral, mental or social. History buffs like myself can attest that humanity has a long history of conflict. A conflict does not have to be war or combat. It can be the type that is in the shadows and behind the scenes; the intrigue and deceit of conflicting factions.
Ships of Clement Sector 5 – Traders and Scouts
I never really know how to approach supplements like these. To me, playing an RPG is all about making the collective story. Vehicles and equipment are just tools in that story. However, in sci-fi settings, starships do play a big part of that story and are sometimes the source of that story. Ships of Clement Sector 5: Traders and Scouts is an extensive supplement that gives the readers a selection of the many types of Traders and Scout vessels seen in Clement Sector, from small light traders to specialized long range scout ships.
Specialization: Arcane Hunter (Mage)
Arcane Hunter exists for one purpose – find lost arcane artifacts from before the Chaos Wars or even the Cataclysm. Class: Mage Requirement: You must have Intelligence and Perception 2 or higher. Historical or Arcane Lore. Novice: You have learned to track valuable magical artifacts from an age gone by. You gain +2 to any tests involving…
Lhalambra Arms
CEO : Lord Baryn Lhalambra – reclusive and understated elven leader of the corporation, he started in the Arms Guild as a squire and built his way up. Few know that he is actually a dark elf. Most believe it is a mutation and he is the only one of his kind. CFO: Load Jharak Althidon…
Session 02.0: Underground Discoveries
The party discovers a new member and an underground facility that is being used for the nefarious plans of a strange winged Saurian. A battle breaks out in an ancient warehouse.
MACE East 2016 Review
MACE East has been in our minds since we started thinking about branching out. We first tried to branch out with a mini-mace South but it was a dismal failure with no one preregistering. Then we went all-in with a MACE West in Hickory, then moved it to Asheville, and that is now entering it’s 6th…
Eldritch Horror
Few games get a reaction like the Arkham Horror game series. The base game is incredible and the expansions do add a lot. I just do not recommend running it with more than one expansion. As time went on, it was harder and harder to pull in players for the game unless you were at a con where people were prepared to play a 4+ hour game. Then came Eldritch Horror – a new take on a the Arkham Horror concept. The designers took the basic concept of Arkham Horror and globalized it. They had me at global



