The logic in the old rules’ Structural Point system had some discontinuities. No matter what size of projectile auto-weapon it was, the weapon did 5 points Structural Damage per shot. There are many ambiguities in this rule. The rules that follow will change the system and leave no misunderstanding. The structural points for the new…
Category: Star Frontiers
Karian
One of the first races I created when I started playing SF, it was also one of the main bad guy races in a story I wrote over several years when I was young called “Galactic Rebellion”. They are obviously inspired by “The Planet of the Apes”, perhaps one of the most influential sci-fi movies…
The Creshian & Ecreshian
Physical Description The Creshian were once a great race of amphibious arthropodic crustacean-like creatures; evolving from a creature similar to a terran octopus. Their race flourished in the same physical form, until the wars with the Krowl began. The Krowl, because of the nature and general warfare tactics, genetically designed the subrace, Ecreshian, by modifying…
Frak’terian
Physical Description Frak’terians are tall humanoids creatures, covered in a leathery wrinkled skin. They have vaguely horned heads with small eyes, and a tapered nose area. Their hands and jointed-tentacular members, covered in the same thick leathery skin. Their skin appears to be stretched. They have a large amount of access skin, but it self-retracts…
Hol’taerran
Physical Description Hol’taerran or “holies” as the humans call them, are thin, gaunt humanoid creatures, with large heads, a extended snout and thin slanted, blue-tinted eyes. They have four long digits on both the hands and feet. They appear faintly mammalian, with colored patterns along their skin. Hol’taerrans can not communicate with out their Schara’Ta…
Karidians
Physical Description It’s always hard to describe a Karidian. They are nothing like any other species in known space. They are a merging of something of arthropodic/crustacean origin and insectoid. They almost seem like the not should exist. They are quadruped creatures with tentacular arms, and a unusually shaped head. It has four spidery legs,…
Orkra’an
Physical Description The Orkra’an are short, stout vaguely humanoid creatures, almost dwarven in appearance. They are usually very strong, with leathery skin. They have small, focused eyes, large mouths with jagged teeth, and a nose. Their heads are more compact then humans, but also wider. The particular item about Orkra’ans are that from adolescence onward,…
02: Lifeforce & Jedi Levels
Lifeforce Before the Master Roll, the PC must be free of all obligations, but he can be in space or on a planet. As previously explained, the success or failure of this roll determines the success of failure of the PC search of a Master and learning of the beginnings of the Jedi way. Once…
9.0 Mentalist Specialties
Specialties Prerequisites Combat Psi 7 XP, Beam Lvl 4, Body Weaponry Lvl 3, Com. Devices-Op. Lvl 2, Density Lvl 4, Disruption Lvl 2, Channeling I Lvl 3, Channeling II Lvl 3, Medical Diagnosis Lvl 2, Paralyze Lvl 2 Weap.: Beam Lvl 3 Contact Psi 5 XP, Analysis I Lvl 3, Communication Lvl 2, Empathy Lvl…
3.0 Exit Requirements & Options
List blow are the exit options for each specialty. Once the PC meets the Exit Requirements, he can choose from any of the listed Specialties to move to. The PC must also meet the Entry requirements for the new Specialty to choose from the Specialty’s skill list. Exit Requirements & Options ENFORCER SPECIALTY EXIT REQUIREMENTS…
