Weapon: Small Laser Damage*: 25d10/200 Rate of Fire: 1 Defense: Albedo Range: 10/170/850/1800/3100 Armor Val: 60 Ammo Armor Val: – Weapon: Medium Laser Damage*: 35d10/280 Rate of Fire: 1 Defense: Albedo Range: -/200/900/2100/3600 Armor Val: 80 Ammo Armor Val: – Weapon: Large Laser Damage*: 45d10/360 Rate of Fire: 1 Defense: Albedo Range: -/500/1100/2500/4000 Armor Val:…
Category: Star Frontiers
Visitor (Siriusian) Invasion Fleet
DISCLAIMER Never have I ever wanted to portray anything associated to fascism as the good guy. Like in the miniseries, the Visitors (Siriusian in this setting) are and will always be the bad guy. Visitor Galactic Fleet (Galactic Fleet of Sirius) Pictures are associated with the stats below them. Some pics enlarge when you click on…
Advanced Star Frontiers Races in Alternity
This includes only the Alternity Game data to play these races. Notes about these races are in my Star Frontiers section. Adjust as you see fit. Bengradi Ability Score Range Ability Range STR 4-14 DEX 6-15 CON 3-13 INT 6-16 WIL 5-14 PER 3-13 Free Broad Skills Ability Skill Strength Athletics Strength Melee Weapons…
01: Jedi Knight
Jedi Knights are called many things within the Frontier – wizards, sorcerers, masters, mages, and outcasts. Jedi Knights were, at one time, before the Frontier was established, a group of many races bound together by honor, and who fought for the good and the well being of the innocent. But after their defeat in the…
03: Jedi Attributes, Honor and More
Force Level Force Level is the pool of points used for Castings. Most Castings require Force Level, although some require Lifeforce, as well. A Jedi’s Force Level is – Force Level is restored 5 points per Jedi Level, for every 10 hours of rest or sleep. If the Jedi reduces his Force Level to less…
04: Jedi Casting Powers
Casting Powers New Castings are “bought” through Force Points by the Player, but are learned by the Jedi through book learning, from his Master, or some Psychic linkage the Jedi has with his Master. (This linkage is lost when the Jedi dishonors his Master and goes to the opposite side). Each Casting has the following…
05: Casting List
Casting Power MinimumJedi Level FPT Cost Force Level Cost(+1/Level) LF Cost(+1/Level) Honor Cost % chance(+5/Level above Minimum) Read Intent 1 3 2 – – PER Tracking 1 3 6 – – [LOG + LDR]/2 Communicate 1 4 8 – – 20% + PER/5 Pain 1 5 4 – -1 22% + 1/5 STR Truth 1…
08: Casting Descriptions (S-Z)
Shape Change 4th Level Casting. Success Rate: 35% + 1/3 DEX (rd) (+5% per Level above 4). Range: Personal. Duration:(Force Level x Level)/50 (ru) in minutes. This Casting allows the Jedi to transform his body into a living creature. Upon acquiring this Casting, the Jedi chooses a form from the creatures he familiar with. For…
07: Casting Descriptions (K-R)
Knowing 3rd Level Casting Success Rate: 20% + LOG/5(rd) (+5% per Level above 3) Range: Contact Duration: Instant With Physical contact. The Jedi can learn things about a specific object or person. These things are physical facts, usage or knowledge the Jedi could have known through other means. Low rolls should be more specific, where…
06: Casting Descriptions (A-J)
If no range is listed, assume contact or personal, depending on the application. If no duration is listed, assume instant. Some castings have sub-castings or sub-powers. These all can be used once the Casting is chosen, but the Force Level and LF Costs apply for each use. Abyss Powers 6th Level Casting Success Rate: 20%…


