Skill: Blaster Type Fire Rate Fire Control Damage Range – S/M/L Ammo Price Ammo Price Holdout 1 0 3D+2 3-10/25/40 25* 165 5 Pistol 1s +1D 4D 3-25/75/150 50* 417 15 Urban Env. 1s 0 6D+1 3-10/30/40 100* 11250 188 Assault Rifle 10fa 0 5D+2 5-30/250/750 100* 1200 22 Civilian/Sniper 1s 0 6D+2 5-50/1000/1500 50* 1600…
Tag: Weapons
Blasters d6
Skill: Blaster Weapon Type Type Fire Rate Damage Range – S/M/L Ammo Price Ammo Price Brodie X2 HoldoutBlaster Holdout 1 3D+2 3-10/25/50 25* 275 8 Furtherman BlasterPistol Pistol 1s 4D+2 3-20/50/150 50* 500 15 Brodie Blaster PistolCarbine Hvy Blaster Pistol 1s 5D 3-20/50/200 50* 1125 75 Brodie LX4BR Blaster Rifle 5fa 7D+2 5-25/ 150/ 300 100*…
Other Slugthrowers d6
Skill: Firearms Misc Slugthrowers Weapon Type Type Fire Rate Fire Control Damage Range- S/M/L Ammo Price Ammo Price Brodie”Metalstorm” Needler Rifle — 0 4D 3-15/30/100 15 * 200 200 * – The Metalstorm’s ammo is given in full-auto bursts. It cannot be fired in any other manner. Brodie ‘Metalstorm” Needler Type Scale Skill Needler Rifle…
Gyrojet d6
Skill: Firearms Pistols and rifles that fire micro-missiles are collectively referred to as gyrojet weapons. They have good range, can be heavy hitting, and support a wide variety of warheads. The only differences between the pistol and the rifle versions are the number of rounds which each can hold and the size of each round….
Gauss Slugthrowers
Skill: Firearms Gauss weapons (also called “linear accelerators”) work due to electromagnetism. A metallic projectile is pushed down the barrel at a very high speed by use of a magnetic field. The stronger the field, the greater the velocity that can be achieved. These weapons require both a power cell and a supply of ammo. Often…
Chemical Slugthrowers d6
Skill: Firearm Chemical Slugthrowers Weapon Type Type Fire Rate Damage Range S/M/L Ammo Price Ammo Price Brodie Fang S2 Hold Out 1s 3D+1 3-10/25/50 5 333 7 Brodie Derringer Hold Out 3 4D+1 3-10/20/30 3 233 1 Brodie Vengeance Hold Out — 4D+1 3-10/50/75 10 267 7 Furtherman T25 Pistol 1s 4D 3-15/30/50 25 309 8…
Weapons Recoil
Recoil in Star Frontiers has been sadly neglected in the past, even though it is a major factor in any kind of combat, effecting ones accuracy. The following add-on rules covers this deficiency. The initial task in calculating the effects of recoil is determining the Recoil Rating. This depends on the weapon being fired. Chemically…
3WA Weapon Line
Neutron Blasters strip neutron particles from its barrel, which is made up of a hyper-reactive material that releases these neutrons at a hyper-accelerated rate, when mixed with the charged plasma of the Blaster. These particles cause the beam to have the neutrino effect, which causes severe damage to organic material, but leave non-organic material unscathed….
Tech: GS Weapons
Gyrodyne Systems (GS) Gyrodyne Systems 30 TriMount Gauntlet GS 30 “The Gauntlet” Main Weapon system on the Gyrodyne Warrior Class “Greyslayer One” Powered Assault Armor. Tri Mounted Variable Weapon Settings with full recoil Compensation/Absorption systems: 8mm Flechette Max Damage: 35/11 (for each hit location) Effective Max Range: 400 meters Ammo: 200 rounds ROF: 20 rnd…
MEAR Internal Issue Weapons
Malliggig Enviro-engineering & Atmospheric Re-designers (M.E.A.R.) M.E.A.R. Internal Issue Weapons – A.R.M.A Series Weapon Max DMG ROF Ammo Range Mass Ammo Mass MEAR-1001 Assault Rifle 70 1 or 10Rnd Burst 30 ARMA Rnds 0-10/11-70/71-150/151-230/231-420 8kg 0.8kg MEAR 2190 Support Rifle 80 10 200 ARMA Rnds 0-25/26-90/91-180/181-270/271-460 15 5 MEAR-49 Mortar 40+ 10 for 5 turns…


